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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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windows
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stream_peer_winsock.cpp
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Author
2017-01-13
TCP connect always opens correct socket type
Fabio Alessandrelli
2017-01-02
Merge pull request #7271 from Faless/ipv6_cleanup
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-12-09
IP_Address now handle IPv4 and IPv6 transparently
Fabio Alessandrelli
2016-12-09
Migrate int.IP_TYPE_ constants to IP.TYPE_
Fabio Alessandrelli
2016-12-09
Automatically map IPv4 address to IPv6 when needed
Fabio Alessandrelli
2016-12-09
Use an instance variable for ip_type in raw sockets
Fabio Alessandrelli
2016-12-09
Properly handle tcp connection failure
Fabio Alessandrelli
2016-10-30
Fix windows debugger connection problems.
Fabio Alessandrelli
2016-10-26
Pass correct address size (ipv4,ipv6) to socket connect, bind, sendto
Fabio Alessandrelli
2016-10-20
added windows support for ipv6, cleaned up unix code
Ariel Manzur
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-13
added binary API to StreamPeer, fixes #2863
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-17
windows StreamPeerWinsock::set_nodelay implementation
Benjamin Scranton
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky