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Godot with FMOD integration
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packet_peer_udp_winsock.cpp
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2017-01-02
Merge pull request #7271 from Faless/ipv6_cleanup
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-12-09
IP_Address now handle IPv4 and IPv6 transparently
Fabio Alessandrelli
2016-12-09
Migrate int.IP_TYPE_ constants to IP.TYPE_
Fabio Alessandrelli
2016-12-09
Move V6ONLY flag selection inside helpers
Fabio Alessandrelli
2016-12-09
Automatically map IPv4 address to IPv6 when needed
Fabio Alessandrelli
2016-12-09
Use an instance variable for ip_type in raw sockets
Fabio Alessandrelli
2016-10-30
TCP/UDP Listen sockets can now be set to IPv6 only
Fabio Alessandrelli
2016-10-30
Fix windows debugger connection problems.
Fabio Alessandrelli
2016-10-26
Fix PacketPeerUDP get_packet_port()
Fabio Alessandrelli
2016-10-26
Pass correct address size (ipv4,ipv6) to socket connect, bind, sendto
Fabio Alessandrelli
2016-10-20
added windows support for ipv6, cleaned up unix code
Ariel Manzur
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2015-11-19
Fixed mistake where available buffer size would not be updated for each recvf...
Trond Abusdal
2015-11-09
* Winsock UDP messages sent to an unavailable target causing WSAECONNRESET wi...
Trond Abusdal
2015-11-09
Fixed PacketPeerUDP getting wrongly closed due to recvfrom using rb.data_left...
Trond Abusdal
2014-11-17
NavMesh
Juan Linietsky
2014-11-13
UDP Fixes
Juan Linietsky
2014-11-12
3D Import Import & UDP
Juan Linietsky