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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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platform
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windows
/
os_windows.h
Age
Commit message (
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Author
2017-08-21
p_screen param from get_screen_* funcs now default to the current screen
Marcelo Fernandez
2017-08-14
Fix get_screen_* funcs returning old values after resolution changes on Windows
Marcelo Fernandez
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-07-27
added an optional parameter to OS symbol lookup
Karroffel
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-09
Fixed issues with borderless windows on Windows
Marcelo Fernandez
2017-05-23
Fix a few issues compiling windows and using VS2015 and earlier
BastiaanOlij
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-03
added dlscript module
Karroffel
2017-03-29
Added methods for opening dynamic libraries to OS
Karroffel
2017-03-26
Input: Remove usage of platform dependent event IDs.
Andreas Haas
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-04
Add API to access battery power state
Julian Murgia
2017-02-12
Merge pull request #7770 from Limb/removedx9
Rémi Verschelde
2017-02-09
Removed DX9 Rasterizer in windows.
Kenneth Lorthioir
2017-02-08
Fixed compilation issues with Visual Studio
Kenneth Lorthioir
2017-01-25
Added focus tracking in X11 and Windows classes, added new confined mouse mod...
Ilija Boshkov
2017-01-16
Adapt platforms to AudioServer refactoring
Rémi Verschelde
2017-01-08
More fixes to Joypad renaming.
Andreas Haas
2017-01-08
renamed joystick to joypad everywhere around source code!
Juan Linietsky
2017-01-08
Windows: Define _WIN32_WINRT to 0x0600 (Vista)
Rémi Verschelde
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-12-21
Godot works on Windows again..
reduz
2016-11-08
vsnc --> vsync
ISylvox
2016-10-17
Isolate XAudio2 driver
George Marques
2016-09-14
Improve debug focus behavior
Pedro J. Estébanez
2016-07-21
Merge pull request #5560 from vnen/os-request-attention
Rémi Verschelde
2016-07-10
Merge pull request #5525 from SuperUserNameMan/window_get_latin_kb_variant
Juan Linietsky
2016-07-05
Add OS.request_attention() for Windows
George Marques
2016-07-03
windows get_latin_keyboard_variant() implementation and gdscript binding
SuperUserNameMan
2016-07-01
Windows: prevent freeze while moving or resizing the game window.
Andreas Haas
2016-06-05
vsync support
Juan Linietsky
2016-05-29
DPI Detection support
Juan Linietsky
2016-05-21
remove trailing whitespace
Hubert Jarosz
2016-05-09
Cursor hides only in client area
Mattias Cibien
2016-04-29
Implement OS.get_process_ID for Windows
George Marques
2016-03-12
Borderless window support for the Win32 build. Default window position is now...
Saracen
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-02-04
support horizontal mouse wheel, use in text editor
hondres
2016-01-12
Merge pull request #3272 from Hinsbart/joy-binding
punto-
2016-01-10
-Removed OS.get_system_time_msec(), this is undoable on Windows and also unus...
Juan Linietsky
2016-01-08
Add some joystick functions to input. Enables manipulation of mappings at run...
hondres
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-18
Better gamepad support
hondres
2015-09-24
Added ability to set custom mouse cursors. Not hardware accelerated yet.
Juan Linietsky
2015-08-06
Add OS.get_system_time_msec
Maximillian
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