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path: root/platform/windows/os_windows.h
AgeCommit message (Expand)Author
2017-12-14Fix type mismatch in OS::set_borderless_windowRémi Verschelde
2017-12-14-Add lightmapperJuan Linietsky
2017-12-06Remove guards for the now targeted Windows 7+Pedro J. Estébanez
2017-12-06Improve/fix multitouch on WindowsPedro J. Estébanez
2017-11-30Changed the dynamic library open function to allow setting the path of the li...Juan Linietsky
2017-11-21Return and repair file loggingRuslan Mustakov
2017-11-19Add initial support for the XDG Base Directory specRémi Verschelde
2017-11-17Rename OS::get_data_dir to OS::get_user_data_dirRémi Verschelde
2017-11-09Make video mode initialization more intuitive, fixes #12022Juan Linietsky
2017-11-04Implemented physics plugAndreaCatania
2017-10-03OS::execute can now read from stderr too when executing with a pipeMarcelo Fernandez
2017-10-02Merge pull request #11568 from endragor/loggersAndreas Haas
2017-09-25FileSystemDock will now remove files/dirs to trashcan using OS::move_to_trashMarcelo Fernandez
2017-09-25Extract logging logicRuslan Mustakov
2017-09-20Rename pos to position in user facing methods and variablesletheed
2017-09-15Merge pull request #11230 from maxim-sheronov/fix_enum_bindingsThomas Herzog
2017-09-13Fix enums bindingsMaxim Sheronov
2017-09-13Added a crash handler to dump the backtrace on Windows, Linux and OS XMarcelo Fernandez
2017-08-27Added new WASAPI driver for WindowsMarcelo Fernandez
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-21p_screen param from get_screen_* funcs now default to the current screenMarcelo Fernandez
2017-08-14Fix get_screen_* funcs returning old values after resolution changes on WindowsMarcelo Fernandez
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-07-27added an optional parameter to OS symbol lookupKarroffel
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-07-09Fixed issues with borderless windows on WindowsMarcelo Fernandez
2017-05-23Fix a few issues compiling windows and using VS2015 and earlierBastiaanOlij
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-03added dlscript moduleKarroffel
2017-03-29Added methods for opening dynamic libraries to OSKarroffel
2017-03-26Input: Remove usage of platform dependent event IDs.Andreas Haas
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-04Add API to access battery power stateJulian Murgia
2017-02-12Merge pull request #7770 from Limb/removedx9Rémi Verschelde
2017-02-09Removed DX9 Rasterizer in windows.Kenneth Lorthioir
2017-02-08Fixed compilation issues with Visual StudioKenneth Lorthioir
2017-01-25Added focus tracking in X11 and Windows classes, added new confined mouse mod...Ilija Boshkov
2017-01-16Adapt platforms to AudioServer refactoringRémi Verschelde
2017-01-08More fixes to Joypad renaming.Andreas Haas
2017-01-08renamed joystick to joypad everywhere around source code!Juan Linietsky
2017-01-08Windows: Define _WIN32_WINRT to 0x0600 (Vista)Rémi Verschelde
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-12-21Godot works on Windows again..reduz
2016-11-08vsnc --> vsyncISylvox
2016-10-17Isolate XAudio2 driverGeorge Marques
2016-09-14Improve debug focus behaviorPedro J. Estébanez