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path: root/platform/windows/os_windows.h
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2015-09-24Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky
2015-08-06Add OS.get_system_time_msecMaximillian
2015-06-07Fix windows compilabilityest31
2015-06-06Add utc param to get_time and get_date methodsest31
If utc == false, we return the local time, like before. Otherwise, we return UTC time. utc defaults to false to not break behaviour.
2015-05-26ability to run 2D physics in a threadJuan Linietsky
also, 2D physics is now thread safe too. see physics_2d/thread_model
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-03-23window managements functions workJuan Linietsky
but still side-functions, all API needs to be migrated to them
2015-03-22fixes to new window management APIJuan Linietsky
-needs testing on Linux -needs testing on Windows -NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP!
2015-02-12fix get_joy_name() on windowsHinsbart
2014-12-02-Ability to ask for documents/pictures/etc system dirs.Juan Linietsky
-Fixes to animationplayer -fixes to collada importer
2014-09-22-variables with export in script are now IMMEDIATELY AND ALWAYS visible in ↵Juan Linietsky
properties (#718) -WorldEnvironment cleanup issues fixed (#563) -Text Editor improvement to shift-mouse selection (#648) -(Hopefully) fixed rare (but horrible) indexing bug in GDScript compiler (#652) -Some changes to PhysicsBody API, renamed property "active" to "sleeping", which makes more sense -Added add_collision_exception() API in PhysicsBody (more accessible) -ability to select and copy in the output messages panel
2014-09-19- more fixes on #672 on windowsJuan Linietsky
- added #660, but need help on osx, help please I don't have a mac! - fixed #667 and #668 (eol detection in comments) - added #670 (hint when using method without () )
2014-09-023D Physics and Other StuffJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
2014-08-01Small Issues & MaintenanceJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-= -Begin work on Navigation Meshes (simple pathfinding for now, will improve soon) -More doc on theme overriding -Upgraded OpenSSL to version without bugs -Misc bugfixes
2014-04-18-Fixed viewport stretch bugsJuan Linietsky
-Fixed input in viewport stretch bugs -Fixed tilemap pixel overlap (really?)
2014-02-15-fixed bug in Button now exporting font propertyJuan Linietsky
-made GUI Theme editor usable -editor does not allow to export or create .pck in the same path as a project -changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export. -will not look for .pck files recursively, was causing unexpected behaviors -fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky