index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
platform
/
windows
/
os_windows.h
Age
Commit message (
Expand
)
Author
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-15
[Windows] Detect new Windows Terminal and disable unsupported set_console_vis...
bruvzg
2021-10-30
Add GLES2 2D renderer + Linux display manager
lawnjelly
2021-10-28
Update Time documentation
Aaron Franke
2021-09-23
Add missing WIN32_LEAN_AND_MEAN
Bartłomiej T. Listwon
2021-08-16
Add partial support for Android scoped storage.
ne0fhyk
2021-07-22
Move `alert` function from `DisplayServer` to `OS`.
bruvzg
2021-02-18
Move tablet driver API from OS to DisplayServer.
bruvzg
2021-01-09
Split OS::execute into two methods
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-18
Add missing override keywords in os_windows.h
Marcel Admiraal
2020-12-17
Add override keywords to core/os.h derived classes.
Marcel Admiraal
2020-12-04
RenderingServer reorganization
reduz
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-05-31
Remove OS.get_system_time_secs/get_system_time_msecs and change OS.get_unix_t...
Emmanuel Leblond
2020-05-20
[Windows] Add tablet driver selection.
bruvzg
2020-05-19
[Windows] Add quotes only to the command line arguments with special characters.
bruvzg
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-26
Separate DisplayServer from OS on Windows
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-14
Remove incomplete battery status/power API
Rémi Verschelde
2020-02-11
Add runtime GLES2 / Vulkan context selection.
bruvzg
2020-02-11
Add static Vulkan loader.
bruvzg
2020-02-11
Custom material support seems complete.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-23
Make `OS.execute()` blocking by default if not specified
Hugo Locurcio
2020-01-06
Merge pull request #33967 from Calinou/add-os-is-window-focused
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-01
iOS modular build and export implementation.
bruvzg
2019-11-28
Add an `OS.is_window_focused()` getter
Hugo Locurcio
2019-10-30
[macOS, Windows, X11] Add graphic tablet pen pressure and tilt support to Inp...
bruvzg
2019-10-27
Fix invalid window border when toggled from fullscreen to windowed mode
Yuri Roubinsky
2019-10-24
Fix compilation warnings in macOS build, enable `warnings=extra werror=yes` f...
bruvzg
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-07-09
Fix cursor blinking in integrated GPUs
Guilherme Felipe
2019-06-20
Add option to toggle console window on Windows
Luka Dornhecker
2019-06-17
Merge pull request #29752 from bruvzg/window_size_limits
Rémi Verschelde
2019-06-15
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-06-15
Add ability to limit maximum/minimum window size.
bruvzg
2019-05-24
Add native window/taskbar icon support for Windows and macOS.
bruvzg
2019-05-21
added a const keyword for a methods that return constant literal...
hbina085
2019-04-07
Android now (optionally) builds the template when exporting
Juan Linietsky
2019-04-15
Add Input::get_current_cursor_shape
Guilherme Felipe
2019-03-03
Ability to keep pumping messages while being debugged, may be a solution for ...
Juan Linietsky
2019-02-25
Update Windows global mouse position at startup
Junwei Ng
[next]