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path: root/platform/windows/os_windows.h
AgeCommit message (Expand)Author
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-21p_screen param from get_screen_* funcs now default to the current screenMarcelo Fernandez
2017-08-14Fix get_screen_* funcs returning old values after resolution changes on WindowsMarcelo Fernandez
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-07-27added an optional parameter to OS symbol lookupKarroffel
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-07-09Fixed issues with borderless windows on WindowsMarcelo Fernandez
2017-05-23Fix a few issues compiling windows and using VS2015 and earlierBastiaanOlij
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-03added dlscript moduleKarroffel
2017-03-29Added methods for opening dynamic libraries to OSKarroffel
2017-03-26Input: Remove usage of platform dependent event IDs.Andreas Haas
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-04Add API to access battery power stateJulian Murgia
2017-02-12Merge pull request #7770 from Limb/removedx9Rémi Verschelde
2017-02-09Removed DX9 Rasterizer in windows.Kenneth Lorthioir
2017-02-08Fixed compilation issues with Visual StudioKenneth Lorthioir
2017-01-25Added focus tracking in X11 and Windows classes, added new confined mouse mod...Ilija Boshkov
2017-01-16Adapt platforms to AudioServer refactoringRémi Verschelde
2017-01-08More fixes to Joypad renaming.Andreas Haas
2017-01-08renamed joystick to joypad everywhere around source code!Juan Linietsky
2017-01-08Windows: Define _WIN32_WINRT to 0x0600 (Vista)Rémi Verschelde
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-12-21Godot works on Windows again..reduz
2016-11-08vsnc --> vsyncISylvox
2016-10-17Isolate XAudio2 driverGeorge Marques
2016-09-14Improve debug focus behaviorPedro J. Estébanez
2016-07-21Merge pull request #5560 from vnen/os-request-attentionRémi Verschelde
2016-07-10Merge pull request #5525 from SuperUserNameMan/window_get_latin_kb_variantJuan Linietsky
2016-07-05Add OS.request_attention() for WindowsGeorge Marques
2016-07-03windows get_latin_keyboard_variant() implementation and gdscript bindingSuperUserNameMan
2016-07-01Windows: prevent freeze while moving or resizing the game window.Andreas Haas
2016-06-05vsync supportJuan Linietsky
2016-05-29DPI Detection supportJuan Linietsky
2016-05-21remove trailing whitespaceHubert Jarosz
2016-05-09Cursor hides only in client areaMattias Cibien
2016-04-29Implement OS.get_process_ID for WindowsGeorge Marques
2016-03-12Borderless window support for the Win32 build. Default window position is now...Saracen
2016-03-09remove trailing whitespaceHubert Jarosz
2016-02-04support horizontal mouse wheel, use in text editorhondres
2016-01-12Merge pull request #3272 from Hinsbart/joy-bindingpunto-
2016-01-10-Removed OS.get_system_time_msec(), this is undoable on Windows and also unus...Juan Linietsky
2016-01-08Add some joystick functions to input. Enables manipulation of mappings at run...hondres
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-18Better gamepad supporthondres
2015-09-24Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky