index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
platform
/
windows
/
os_windows.h
Age
Commit message (
Expand
)
Author
2019-06-17
Merge pull request #29752 from bruvzg/window_size_limits
Rémi Verschelde
2019-06-15
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-06-15
Add ability to limit maximum/minimum window size.
bruvzg
2019-05-24
Add native window/taskbar icon support for Windows and macOS.
bruvzg
2019-05-21
added a const keyword for a methods that return constant literal...
hbina085
2019-04-07
Android now (optionally) builds the template when exporting
Juan Linietsky
2019-04-15
Add Input::get_current_cursor_shape
Guilherme Felipe
2019-03-03
Ability to keep pumping messages while being debugged, may be a solution for ...
Juan Linietsky
2019-02-25
Update Windows global mouse position at startup
Junwei Ng
2019-02-20
Drop RtAudio driver on Windows
Rémi Verschelde
2019-02-12
Platform: Ensure classes match their header filename
Rémi Verschelde
2019-02-12
Drivers, main, servers: Ensure classes match their header filename
Rémi Verschelde
2019-02-03
Added set_environment to OS class
Ignacio Etcheverry
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-20
Added OS.get_system_time_msecs()
volzhs
2018-11-30
Fix wrong size and position when windows is minimized on Windows
Marcelo Fernandez
2018-11-09
Fix mouse mode restoration on Windows
Pedro J. Estébanez
2018-09-13
Merge pull request #21982 from luzpaz/misc-typos
Rémi Verschelde
2018-09-12
Misc. typos
luz.paz
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-27
Revert "Try closing gracefully before terminating process"
Rémi Verschelde
2018-08-22
Modifications to raw input so the handling of absolute coordinates is more co...
Juan Linietsky
2018-08-22
Merge pull request #20523 from moiman100/windows-raw-input
Juan Linietsky
2018-08-20
Try closing gracefully before terminating process
Marcin Zawiejski
2018-07-30
Relative motion based on raw input for Windows
Mikko Mustonen
2018-07-21
Added a new MIDIDriver class
Marcelo Fernandez
2018-07-19
-Project/Editor settings now use new inspector
Juan Linietsky
2018-06-11
IME context detection.
Saracen
2018-05-20
Fix #19033
Guilherme Felipe
2018-05-08
Merge pull request #14622 from bruvzg/non-rectangular-windows
Hein-Pieter van Braam
2018-05-07
Local debugger fixes and extensions
Blazej Floch
2018-04-07
Experimental support for windows with per-pixel transparency (macOS, X11 and ...
bruvzg
2018-03-04
Clean and expose get_audio/video_driver_* funcs on OS class
Marcelo Fernandez
2018-02-14
Merge pull request #15564 from RandomShaper/adpod-topmost
Rémi Verschelde
2018-02-14
Merge pull request #15864 from GodotExplorer/pr-get_unique_id-desktop-impl
Rémi Verschelde
2018-02-12
Added OS::center_window to center the window precisely on desktop platforms
Marcelo Fernandez
2018-01-31
Windows: implement OS.get_unique_id and OS.set_ime_position
geequlim
2018-01-29
Implement OS::get_processor_count() for Windows
Hein-Pieter van Braam
2018-01-05
Add new window setting: always on top
Pedro J. Estébanez
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Change OS::initialize signature to return Error (fix segfault on x11)
Emmanuel Leblond
2018-01-03
Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-17
Add implementation for custom hardware cursor
Guilherme Silva
2017-12-16
Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.
Juan Linietsky
2017-12-14
Fix type mismatch in OS::set_borderless_window
Rémi Verschelde
2017-12-14
-Add lightmapper
Juan Linietsky
2017-12-06
Remove guards for the now targeted Windows 7+
Pedro J. Estébanez
2017-12-06
Improve/fix multitouch on Windows
Pedro J. Estébanez
2017-11-30
Changed the dynamic library open function to allow setting the path of the li...
Juan Linietsky
[prev]
[next]