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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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windows
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os_windows.cpp
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Commit message (
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Author
2020-12-03
Reorganize rendering server.
reduz
2020-11-16
Fixed exit code retrieval of spawned processes on Windows
Marcus Brummer
2020-10-24
Changed path behaviour for Windows
Ev1lbl0w
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-06-16
Merge pull request #39542 from Ev1lbl0w/feature/kill-pid
Rémi Verschelde
2020-06-15
Merge pull request #39189 from touilleMan/issue-38925
Rémi Verschelde
2020-06-11
Merge pull request #38958 from lawnjelly/time_overflow_4
Rémi Verschelde
2020-05-31
Remove OS.get_system_time_secs/get_system_time_msecs and change OS.get_unix_t...
Emmanuel Leblond
2020-05-26
Ignore invalid tablet driver name, when non are available.
bruvzg
2020-05-22
Fix overflow condition with QueryPerformanceCounter
lawnjelly
2020-05-22
Block WM_MOUSEMOVE during Windows Ink pen handling.
bruvzg
2020-05-20
[Windows] Add tablet driver selection.
bruvzg
2020-05-19
[Windows] Add quotes only to the command line arguments with special characters.
bruvzg
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-13
Allow Godot to kill it's own PID
Ev1lbl0w
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-26
Separate DisplayServer from OS on Windows
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-08
Refactor ScriptDebugger.
Fabio Alessandrelli
2020-03-05
Merge pull request #36752 from RandomShaper/rework_semaphore
Rémi Verschelde
2020-03-03
os: execute parse the command output from utf8
Mateo Dev .59
2020-03-03
Drop old semaphore implementation
Pedro J. Estébanez
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-23
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Rémi Verschelde
2020-02-21
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-14
Remove incomplete battery status/power API
Rémi Verschelde
2020-02-11
Fix code formatting issues and VS compilation
Rémi Verschelde
2020-02-11
Add runtime GLES2 / Vulkan context selection.
bruvzg
2020-02-11
Add static Vulkan loader.
bruvzg
2020-02-11
Texture refactor
Juan Linietsky
2020-02-05
Remove duplicate WARN_PRINT macro.
Marcel Admiraal
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-16
MinGW: Avoid GCC -Wcast-function-type warnings on GetProcAddress
Rémi Verschelde
2020-01-06
Merge pull request #33967 from Calinou/add-os-is-window-focused
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-04
Added support for vertical syncing via the Windows OS compositor (DWM.)
TerminalJack
2019-12-01
iOS modular build and export implementation.
bruvzg
2019-11-28
Add an `OS.is_window_focused()` getter
Hugo Locurcio
2019-11-09
Set ShellExecuteW's verb to NULL - fixes #33388
piratesephiroth
2019-11-07
Fix graphic tablet input coordinates on Windows.
bruvzg
2019-10-30
[macOS, Windows, X11] Add graphic tablet pen pressure and tilt support to Inp...
bruvzg
2019-10-27
Fix invalid window border when toggled from fullscreen to windowed mode
Yuri Roubinsky
2019-10-26
Allow use of relative and speed properties for InputEventScreenDrag on WIndows
Joe Sweeney
2019-10-03
Properly revert cursor when using set_custom_mouse_cursor with null
PouleyKetchoupp
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