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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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windows
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os_windows.cpp
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Commit message (
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Author
2017-11-04
Implemented physics plug
AndreaCatania
2017-10-29
Disable logging until the logs location is sorted out
Rémi Verschelde
2017-10-03
OS::execute can now read from stderr too when executing with a pipe
Marcelo Fernandez
2017-10-02
Merge pull request #11568 from endragor/loggers
Andreas Haas
2017-09-25
FileSystemDock will now remove files/dirs to trashcan using OS::move_to_trash
Marcelo Fernandez
2017-09-25
Extract logging logic
Ruslan Mustakov
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-17
Merge pull request #11252 from marcelofg55/fix_noaudio_crash
Rémi Verschelde
2017-09-15
Merge pull request #11230 from maxim-sheronov/fix_enum_bindings
Thomas Herzog
2017-09-13
Fix crash when no audio driver is available
Marcelo Fernandez
2017-09-13
Fix enums bindings
Maxim Sheronov
2017-09-13
Added a crash handler to dump the backtrace on Windows, Linux and OS X
Marcelo Fernandez
2017-09-13
Style: Apply clang-format to @reduz's changes
Rémi Verschelde
2017-09-12
HiDPI support on Windows.. yes this is all it took.
Juan Linietsky
2017-09-08
Remove assignment and declarations in if statements
Hein-Pieter van Braam
2017-08-27
Added new WASAPI driver for Windows
Marcelo Fernandez
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-22
Merge pull request #10487 from marcelofg55/curscr_as_default
Rémi Verschelde
2017-08-21
p_screen param from get_screen_* funcs now default to the current screen
Marcelo Fernandez
2017-08-21
Removed unnecessary assignments
Wilson E. Alvarez
2017-08-18
Workaround missing WM_TOUCH on mingw-w64 < 4.0
Rémi Verschelde
2017-08-17
Removed unused variable
Wilson E. Alvarez
2017-08-14
Fix get_screen_* funcs returning old values after resolution changes on Windows
Marcelo Fernandez
2017-08-07
Merge pull request #10141 from ISylvox/lower_case_godot_api
Rémi Verschelde
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-07
Merge pull request #10045 from marcelofg55/audioserver_finish
Rémi Verschelde
2017-08-06
Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
Bojidar Marinov
2017-08-02
Fix double finalisation of audio drivers
Marcelo Fernandez
2017-07-31
Merge pull request #9886 from bruvzg/3.0-win-num-enter-fix
Rémi Verschelde
2017-07-27
added an optional parameter to OS symbol lookup
Karroffel
2017-07-26
Fix Numpad Enter key on Windows
bruvzg
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-17
-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
2017-07-09
Fixed issues with borderless windows on Windows
Marcelo Fernandez
2017-06-15
Fix MouseWheel position on Windows
George Marques
2017-06-10
Restired multithread support in OSX and Windows, should stop the crashes.
Juan Linietsky
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-06-03
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-05-23
Fix a few issues compiling windows and using VS2015 and earlier
BastiaanOlij
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-05-07
Implemented scrolling factor for smooth trackpad scrolling
toger5
2017-04-17
Drop EXEC PATHP?? super verbose info message
Rémi Verschelde
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
Revert "8145 - Mouse Position is unknown until first mouse event on X11"
Juan Linietsky
2017-04-04
Merge pull request #8246 from GodotNativeTools/dlscript-module
Rémi Verschelde
2017-04-03
added dlscript module
Karroffel
2017-03-29
Added methods for opening dynamic libraries to OS
Karroffel
2017-03-28
8145 - Mouse Position is unknown until first mouse event on X11 & Win
Sergey Pusnei
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