Age | Commit message (Collapse) | Author |
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Initialized the PID to -2, which will be the value returns in blocking-
mode where the PID is not available. (-1 was already taken to signify an
execution failure).
OS::execute will now properly return a non-OK error code when it fails
to execute the target file.
The documentation was rewritten to be very clear about the differences
between blocking and non-blocking mode.
Fixes #19056.
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Add validation in set_custom_mouse_cursor
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Check if the image is valid.
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[x11] Preserve window size when calling this method.
[osx] Make sure it don't make the window resizable if it's not needed.
[windows] clean up the code.
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Fix mouse confined and set_borderless_window
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Fix cursor not displaying arrow when transiting from mode captured to
visible.
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- Fix a bug when mouse is confined don't update the cursor shape.
- Don't let the mouse leave the window when resizing to a smaller
resolution when MOUSE_MODE_CONFINED.
- Fix set_borderless_window to preserve the actual video_mode.widht/height.
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Experimental support for windows with per-pixel transparency.
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- Adds q/quit option to console debugging
- Adds options (variable_prefix)
- Breaks into debugger with Ctrl-C in local debug mode (Unix/Windows)
- Added option to list all breakpoints
- Fixes add/remove breakpoint bug (invalid path parsing)
- Minor cleanup
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Windows: ensure minimum possible timer resolution for sleep
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Now generating mouse events from touch is optional (on by default) and it's performed by `InputDefault` instead of having each OS abstraction doing it. (*)
The translation algorithm waits for a touch index to be pressed and tracks it translating its events to mouse events until it is raised, while ignoring other pointers.
Furthermore, to avoid an stuck "touch mouse", since not all platforms may report touches raised when the window is unfocused, it checks if touches are still down by the time it's focused again and if so it resets the state of the emulated mouse.
*: In the case of Windows, since it already provides touch-to-mouse translation by itself, "echo" mouse events are filtered out to have it working like the rest.
On X11 a little hack has been needed to avoid a case of a spurious mouse motion event that is generated during touch interaction.
Plus: Improve/fix tracking of current mouse position.
** Summary of changes to settings: **
- `display/window/handheld/emulate_touchscreen` becomes `input/pointing_devices/emulate_touch_from_mouse`
- New setting: `input/pointing_devices/emulate_mouse_from_touch`
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[Linux] Ensures that the custom cursor will be used when changing to
MOUSE_MODE_VISIBLE. Fix #3086
[Windows] Fix cursor flickering when MOUSE_MODE_HIDDEN.
[Mac] Fix possible cursor flicker when MOUSE_MODE_HIDDEN.
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Windows).
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Enable GLES2 on Windows.
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Add new window setting: always on top
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Implement more methods for OS on Desktop platforms
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Current this is hardcoded as '1' for any platform except Unix. The
little is_wow64() dance is required to get correct output on a 32bit
compiled godot running on 64bit Windows according to MSDN.
This code should be UWP safe but I have no way to test that so it's not
implemented for UWP yet.
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Implemented for Windows and Linux.
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otherwise out of luck.
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Custom hardware-accelerated mouse cursor
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Happy new year to the wonderful Godot community!
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Call needs to be routed via visual server to reach the proper thread.
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Also rename stream_peer_winsock.* to stream_peer_tcp_winsock.* and
StreamPeerWinsock to StreamPeerTCPWinsock.
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Closes #14663.
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-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button)
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Setting the vsync in the main thread, after the rendering thread starts
and takes the OpenGL context fails, so we need to do that before.
Also, for some reason, the main thread cannot make current the context
anymore.
Fixes #13447
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support mingw-w64 build and Windows 7 with KB2533623.
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- Fix logic error.
- Track touches to enable defensive handling and releasing on focus out.
- Change comment-out by preprocessor `#if`.
- Track/report coordinates as float.
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pre pass, does some speed up to scenes using triplanar.
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library to open extra libraries.
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