Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-27 | Added new WASAPI driver for Windows | Marcelo Fernandez | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-22 | Merge pull request #10487 from marcelofg55/curscr_as_default | Rémi Verschelde | |
p_screen param from get_screen_* funcs now default to the current screen | |||
2017-08-21 | p_screen param from get_screen_* funcs now default to the current screen | Marcelo Fernandez | |
2017-08-21 | Removed unnecessary assignments | Wilson E. Alvarez | |
2017-08-18 | Workaround missing WM_TOUCH on mingw-w64 < 4.0 | Rémi Verschelde | |
Upstream bug report: https://sourceforge.net/p/mingw-w64/bugs/460/ | |||
2017-08-17 | Removed unused variable | Wilson E. Alvarez | |
2017-08-14 | Fix get_screen_* funcs returning old values after resolution changes on Windows | Marcelo Fernandez | |
2017-08-07 | Merge pull request #10141 from ISylvox/lower_case_godot_api | Rémi Verschelde | |
Makes all Godot API's Methods lower_case | |||
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia | |
2017-08-07 | Merge pull request #10045 from marcelofg55/audioserver_finish | Rémi Verschelde | |
Fix double finalisation of audio drivers | |||
2017-08-06 | Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER | Bojidar Marinov | |
Closes #7695 | |||
2017-08-02 | Fix double finalisation of audio drivers | Marcelo Fernandez | |
2017-07-31 | Merge pull request #9886 from bruvzg/3.0-win-num-enter-fix | Rémi Verschelde | |
Fix Numpad Enter key on Windows (3.0) | |||
2017-07-27 | added an optional parameter to OS symbol lookup | Karroffel | |
When looking up a symbol from a library, previously an error was shown when the symbol did not exist. That caused confusion when the lookup was completely optional. This adds a new parameter to that method so that those errors can be handled manually if needed. | |||
2017-07-26 | Fix Numpad Enter key on Windows | bruvzg | |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | |
-Added system for feature overrides, it's pretty cool :) | |||
2017-07-17 | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | |
(Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too) | |||
2017-07-09 | Fixed issues with borderless windows on Windows | Marcelo Fernandez | |
2017-06-15 | Fix MouseWheel position on Windows | George Marques | |
2017-06-10 | Restired multithread support in OSX and Windows, should stop the crashes. | Juan Linietsky | |
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly | |
2017-06-03 | InputEvent: Renamed "pos" property to "position" | Andreas Haas | |
Make the naming consistent with other classes. | |||
2017-05-23 | Fix a few issues compiling windows and using VS2015 and earlier | BastiaanOlij | |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | |
this might cause bugs I haven't found yet.. | |||
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | |
2017-05-07 | Implemented scrolling factor for smooth trackpad scrolling | toger5 | |
Working platforms platform: OSX, Windows. Support for almost all ui elements, including project list. | |||
2017-04-17 | Drop EXEC PATHP?? super verbose info message | Rémi Verschelde | |
It seems to give nightmares to Windows users. | |||
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | |
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | |||
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-04-06 | Revert "8145 - Mouse Position is unknown until first mouse event on X11" | Juan Linietsky | |
2017-04-04 | Merge pull request #8246 from GodotNativeTools/dlscript-module | Rémi Verschelde | |
DLScript module | |||
2017-04-03 | added dlscript module | Karroffel | |
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md | |||
2017-03-29 | Added methods for opening dynamic libraries to OS | Karroffel | |
2017-03-28 | 8145 - Mouse Position is unknown until first mouse event on X11 & Win | Sergey Pusnei | |
- X11 update input->pos on EnterNotify - X11 & Win call first-time events processing before main initialization | |||
2017-03-26 | Input: Remove usage of platform dependent event IDs. | Andreas Haas | |
The ID property for InputEvents is set by `SceneTree` when sending the event down the tree. So there's no need for the platform specific code to set this value when it will later be overriden anyway... | |||
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-03-04 | Add API to access battery power state | Julian Murgia | |
Done: - X11, server (tested) - Windows (developed, would be nice to retest) - OSX (not tested) Prepared (not developed): - Android (code is here, but may not compile) - iphone - winrt - bb10 - haiku - javascript | |||
2017-02-26 | Merge pull request #7854 from neikeq/pr-execute-iter | Rémi Verschelde | |
Replace misuse of list iteration | |||
2017-02-26 | Merge pull request #7848 from hpvb/fix-7839 | Rémi Verschelde | |
Windows: Close audiodriver sooner on exit | |||
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few ↵ | Juan Linietsky | |
modified files) -.pck and .zip exporting redone, seems to be working.. | |||
2017-02-20 | Replace misuse of list iteration | Ignacio Etcheverry | |
2017-02-19 | Windows: Close audiodriver sooner on exit | Hein-Pieter van Braam | |
In #7839 I see the same error that was fixed in #7833 occuring on the Windows platform. This moves the audio driver closing to the same place in OS_Windows::finalize() as it is in OS_X11::finalize() This fixes #7839 | |||
2017-02-12 | Merge pull request #7782 from SaracenOne/windows_relative_cursor_fix | Rémi Verschelde | |
Fix relative cursor data in CAPTURED mouse mode on Windows. | |||
2017-02-12 | Merge pull request #7771 from Limb/winaudiodriver | Rémi Verschelde | |
Close out audio drivers when exiting on Windows. | |||
2017-02-12 | Merge pull request #7770 from Limb/removedx9 | Rémi Verschelde | |
Removed DX9 Rasterizer in windows | |||
2017-02-11 | Fix glitches when sampling relative cursor data in CAPTURED mouse mode on ↵ | Saracen | |
Windows. | |||
2017-02-09 | Close out audio drivers when exiting. | Kenneth Lorthioir | |
Prevents a crash when closing the project manager. | |||
2017-02-09 | Removed DX9 Rasterizer in windows. | Kenneth Lorthioir | |
This doesn't seem to be needed anymore and the code to free the unused rasterizer was throwing a memory violation since it was getting set to a value somehow. | |||
2017-02-08 | Fixed compilation issues with Visual Studio | Kenneth Lorthioir | |