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path: root/platform/windows/os_windows.cpp
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2015-12-12-added windowed mode with -w, fixes #3020Juan Linietsky
-changed default windowed resolution to 1280x720
2015-11-19Added missing \n in script error output.ZuBsPaCe
2015-11-19Nice error output padding. Code location behind " At: " is now aligned with ↵ZuBsPaCe
the error message above. Also removed the dot after the file location.
2015-11-19Set console background color on windows in SetConsoleTextAttribute, ↵ZuBsPaCe
otherwise text background will be black, which looks strange if the terminal color is not black.
2015-11-19Set output color of ERR_SCRIPT messages to purple. Same as on linux.ZuBsPaCe
2015-11-19Removed ANSI error codes from windows terminal error output. Windows does ↵ZuBsPaCe
not support them. See: http://stackoverflow.com/questions/16755142/how-to-make-win32-console-recognize-ansi-vt100-escape-sequences See: http://stackoverflow.com/questions/22777142/is-there-a-way-to-make-windows-output-ansi-escape-sequences?lq=1
2015-11-19Inconsistent code formatting in print_error (Newlines and spaces)ZuBsPaCe
2015-11-18Merge pull request #2718 from SaracenOne/audio_system_crash_fixJuan Linietsky
Fixed Audio System Crash
2015-11-18Merge pull request #2737 from akien-mga/type-specific-error-outputJuan Linietsky
Display error type (error, warning, script error) in OS::print_error + cleanup error ANSI coloring
2015-11-14windows crash and bind placeholder methodAriel Manzur
2015-11-10Fix error messages forcing a white font for subsequent messagesRémi Verschelde
This is achieved using the "no specific formatting" \E[0m tag. Fixes #2566. Also remove the hardcoded black background colour and use default bolded terminal font for error message. Error logs should now look good both on terminals with a dark and light background colour.
2015-11-10Display error type (error, warning, script error) in OS::print_errorRémi Verschelde
Previously all types of errors would be shown as ERROR, thus making for example warnings (WARN_PRINT) somewhat aggressive. ERROR is displayed in red, WARNING in yellow and SCRIPT ERROR in magenta (though the latter does not seem used so far). Fixes #1127.
2015-11-02Moved deleting sample player in OS finalize methods to before deleting audio ↵Saracen
server to prevent crash when exiting.
2015-09-24Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky
2015-08-06Add OS.get_system_time_msecMaximillian
2015-06-07Complete fix for windows compilabilityest31
Thanks @volzhs for testing :)
2015-06-07Fix windows compilabilityest31
2015-06-06Add OS.get_time_zone_info functionest31
The returned dictionary maps "name" to the name of the current time zone, and "bias" to a bias from UTC in minutes.
2015-06-06Add utc param to get_time and get_date methodsest31
If utc == false, we return the local time, like before. Otherwise, we return UTC time. utc defaults to false to not break behaviour.
2015-06-06Use local time for both time and date on winest31
On unix and nacl, both date and time are expressed in local time.
2015-05-26ability to run 2D physics in a threadJuan Linietsky
also, 2D physics is now thread safe too. see physics_2d/thread_model
2015-05-04Merge remote-tracking branch 'origin/master'Juan Linietsky
Conflicts: drivers/windows/dir_access_windows.cpp
2015-05-04small unicode fixesJuan Linietsky
2015-03-25add missing WM_RBUTTONDBLCLK messagesanikoyes
2015-03-23window managements functions workJuan Linietsky
but still side-functions, all API needs to be migrated to them
2015-03-22fixes to new window management APIJuan Linietsky
-needs testing on Linux -needs testing on Windows -NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP!
2015-03-16New option to send canvas to render bufferJuan Linietsky
allows to use 3D environment effects for post processing such as Glow, Bloom, HDR, etc. in 2D.
2015-02-25fix get joystick name from registry on some systemsHinsbart
2015-02-15begin new serialization frameworkJuan Linietsky
also got rid of STL dependency on triangulator
2015-02-14fixes to mouse warpJuan Linietsky
-can warp now from viewport and control, in their respective coordinate systems -warp is now local to the window on Windows and OSX. IF YOU RUN OSX, PLEASE TEST THIS! And make sure it works!, new code is in OS_OSX::warp_mouse_pos. I don't have OSX so i can't test!
2015-02-12fix get_joy_name() on windowsHinsbart
2015-02-09Merge pull request #1259 from laganojunior/feature/fix_modifier_key_unpressJuan Linietsky
Modifiers are unset on events for the modifier key itself
2015-01-17Fix whitespace on previous commitManuel Lagang
Choose tabs or spaces, not both!
2015-01-17Modifiers are unset on events for the modifier key itselfManuel Lagang
This patch removes modifiers when processing key events for the particular modifier key. For example, previously a Shift keypress would register as a Shift + Shift modifier event. This would cause issues when a modifier key as the action key in the input map, because unpresses of the modifier key don't match as matching inputs for that action. E.g. if Shift is used as an action, the stored action event is Shift + Shift modifier (as indicated in the editor as "Shift + Shift". The unpress event does not have the Shift modifier set, so the event of unpressing Shift + no modifier doesn't match the action which has the modifier set. This patch removes the shift modifier on just pressing the Shift key down, so the action event is registered as just Shift with no modifier (as indicated in the editor as "Shift"), which matches the unpress event.
2015-01-18Fix mingw windows build errormarynate
2015-01-17added nvidia optimus enablementthe_mech
2015-01-11-Initial (untested) implementation of 2D shaders. Probably broken, will be ↵Juan Linietsky
fixed later. -fixed issue of opacity not working
2015-01-102D Rewrite Step [1]Juan Linietsky
-=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance!
2014-12-16New Code CompletionJuan Linietsky
-=-=-=-=-=-=-=-=-=- -Massive improvement to code completion -Argument hinting for functions If you manage to out-smart the code-completion in a situation where completion should be possible to guess, let me know. Please enter the commit message for your changes. Lines starting
2014-12-02-Ability to ask for documents/pictures/etc system dirs.Juan Linietsky
-Fixes to animationplayer -fixes to collada importer
2014-11-19missing navmesh demo and small fixesJuan Linietsky
2014-11-123D Import Import & UDPJuan Linietsky
-=-=-=-=-=-=-=-=-=-=- -Animation Import filter support -Animation Clip import support -Animation Optimizer Fixes, Improvements and Visibile Options -Extremely Experimental UDP support.
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
2014-10-28- On Windows, Godot now goes fullscreen without video mode change.Guy Rabiller
2014-09-22-variables with export in script are now IMMEDIATELY AND ALWAYS visible in ↵Juan Linietsky
properties (#718) -WorldEnvironment cleanup issues fixed (#563) -Text Editor improvement to shift-mouse selection (#648) -(Hopefully) fixed rare (but horrible) indexing bug in GDScript compiler (#652) -Some changes to PhysicsBody API, renamed property "active" to "sleeping", which makes more sense -Added add_collision_exception() API in PhysicsBody (more accessible) -ability to select and copy in the output messages panel
2014-09-21Fixed too many little issues, check the issues closed today.Juan Linietsky
2014-09-19- more fixes on #672 on windowsJuan Linietsky
- added #660, but need help on osx, help please I don't have a mac! - fixed #667 and #668 (eol detection in comments) - added #670 (hint when using method without () )
2014-09-19Fixing Issues...Juan Linietsky
- #672 (default user:// in $HOME/.godot/app_userdata (linux/osx) and $APPDATA/Godot/app_userdata (Windows) - #676 (draw both tiles and octants in order from top to bottom, left to right ) - #686 (unicode escape sequences work now) - #702 (was not a bug, but a test was added to see if bodies went too far away)
2014-09-17Merge pull request #573 from marynate/PR-fix-get-data-dirJuan Linietsky
Make OS_Windows::get_data_dir return unix path
2014-09-023D Physics and Other StuffJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!