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path: root/platform/windows/os_windows.cpp
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2018-05-30Improve return value of OS.execute in blocking/non-blocking variantsRémi Verschelde
Initialized the PID to -2, which will be the value returns in blocking- mode where the PID is not available. (-1 was already taken to signify an execution failure). OS::execute will now properly return a non-OK error code when it fails to execute the target file. The documentation was rewritten to be very clear about the differences between blocking and non-blocking mode. Fixes #19056.
2018-05-28Change position of validation in set_custom_mouse_cursorGuilherme Felipe
2018-05-28Merge pull request #19210 from guilhermefelipecgs/fix_invalid_imageMax Hilbrunner
Add validation in set_custom_mouse_cursor
2018-05-27Add validation in set_custom_mouse_cursorGuilherme Felipe
Check if the image is valid.
2018-05-26Fix memory leak in set_custom_mouse_cursorGuilherme Felipe
2018-05-23More fixes to set_borderless_windowGuilherme Felipe
[x11] Preserve window size when calling this method. [osx] Make sure it don't make the window resizable if it's not needed. [windows] clean up the code.
2018-05-21Merge pull request #19070 from guilhermefelipecgs/fix_19033Max Hilbrunner
Fix mouse confined and set_borderless_window
2018-05-21Fix #15678Guilherme Felipe
Fix cursor not displaying arrow when transiting from mode captured to visible.
2018-05-20Fix #19033Guilherme Felipe
- Fix a bug when mouse is confined don't update the cursor shape. - Don't let the mouse leave the window when resizing to a smaller resolution when MOUSE_MODE_CONFINED. - Fix set_borderless_window to preserve the actual video_mode.widht/height.
2018-05-10Reset the cursor with Input.set_custom_mouse_cursor(null)Guilherme Felipe
2018-05-09Add support for atlas texture on set_custom_mouse_cursorGuilherme Felipe
2018-05-08Merge pull request #14622 from bruvzg/non-rectangular-windowsHein-Pieter van Braam
Experimental support for windows with per-pixel transparency.
2018-05-07Local debugger fixes and extensionsBlazej Floch
- Adds q/quit option to console debugging - Adds options (variable_prefix) - Breaks into debugger with Ctrl-C in local debug mode (Unix/Windows) - Added option to list all breakpoints - Fixes add/remove breakpoint bug (invalid path parsing) - Minor cleanup
2018-05-05Merge pull request #18541 from profan/fix/win-sleepMax Hilbrunner
Windows: ensure minimum possible timer resolution for sleep
2018-05-01windows: ensure minimum possible timer resolution for sleepRobin Hübner
2018-04-30Implement universal translation of touch to mousePedro J. Estébanez
Now generating mouse events from touch is optional (on by default) and it's performed by `InputDefault` instead of having each OS abstraction doing it. (*) The translation algorithm waits for a touch index to be pressed and tracks it translating its events to mouse events until it is raised, while ignoring other pointers. Furthermore, to avoid an stuck "touch mouse", since not all platforms may report touches raised when the window is unfocused, it checks if touches are still down by the time it's focused again and if so it resets the state of the emulated mouse. *: In the case of Windows, since it already provides touch-to-mouse translation by itself, "echo" mouse events are filtered out to have it working like the rest. On X11 a little hack has been needed to avoid a case of a spurious mouse motion event that is generated during touch interaction. Plus: Improve/fix tracking of current mouse position. ** Summary of changes to settings: ** - `display/window/handheld/emulate_touchscreen` becomes `input/pointing_devices/emulate_touch_from_mouse` - New setting: `input/pointing_devices/emulate_mouse_from_touch`
2018-04-09Fix custom cursor when it's hiddenGuilherme Felipe
[Linux] Ensures that the custom cursor will be used when changing to MOUSE_MODE_VISIBLE. Fix #3086 [Windows] Fix cursor flickering when MOUSE_MODE_HIDDEN. [Mac] Fix possible cursor flicker when MOUSE_MODE_HIDDEN.
2018-04-07Experimental support for windows with per-pixel transparency (macOS, X11 and ↵bruvzg
Windows).
2018-04-05Remove size restriction for mouse cursorGuilherme Felipe
2018-03-06Explicitly set OpenGL profile to core (X11, Windows).bruvzg
Enable GLES2 on Windows.
2018-03-04Clean and expose get_audio/video_driver_* funcs on OS classMarcelo Fernandez
2018-02-26Fixed Windows ignoring minimized/maximized status set by userMarcelo Fernandez
2018-02-14Merge pull request #15564 from RandomShaper/adpod-topmostRémi Verschelde
Add new window setting: always on top
2018-02-14Merge pull request #15864 from GodotExplorer/pr-get_unique_id-desktop-implRémi Verschelde
Implement more methods for OS on Desktop platforms
2018-02-12Added OS::center_window to center the window precisely on desktop platformsMarcelo Fernandez
2018-01-31Windows: implement OS.get_unique_id and OS.set_ime_positiongeequlim
2018-01-29Implement OS::get_processor_count() for WindowsHein-Pieter van Braam
Current this is hardcoded as '1' for any platform except Unix. The little is_wow64() dance is required to get correct output on a 32bit compiled godot running on 64bit Windows according to MSDN. This code should be UWP safe but I have no way to test that so it's not implemented for UWP yet.
2018-01-26Fix remove_dll_directory crash when cookie is nulldjgaspa
2018-01-20Fix horizontal scroll for windows platformbinbitten
2018-01-10sorry, accidentally pressed delete before commiting.Juan Linietsky
2018-01-10Added middle button doubleclick, fixes #15567Juan Linietsky
2018-01-05Add new window setting: always on topPedro J. Estébanez
Implemented for Windows and Linux.
2018-01-05Forced set mouse global position always, hopefully will fix #15354, ↵Juan Linietsky
otherwise out of luck.
2018-01-04Add support from properly exporting shared objects, needed for GDNative exportJuan Linietsky
2018-01-04Change OS::initialize signature to return Error (fix segfault on x11)Emmanuel Leblond
2018-01-03Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursorRémi Verschelde
Custom hardware-accelerated mouse cursor
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-17Add implementation for custom hardware cursorGuilherme Silva
2017-12-16Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.Juan Linietsky
Call needs to be routed via visual server to reach the proper thread.
2017-12-15Move windows networking class to drivers/windows/Fabio Alessandrelli
Also rename stream_peer_winsock.* to stream_peer_tcp_winsock.* and StreamPeerWinsock to StreamPeerTCPWinsock.
2017-12-14Fix type mismatch in OS::set_borderless_windowRémi Verschelde
Closes #14663.
2017-12-14-Add lightmapperJuan Linietsky
-Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button)
2017-12-09Fixes vsync setting ignored when using a separate thread for renderingStefano Bonicatti
Setting the vsync in the main thread, after the rendering thread starts and takes the OpenGL context fails, so we need to do that before. Also, for some reason, the main thread cannot make current the context anymore. Fixes #13447
2017-12-07Use run-time dynamic linking for AddDllDirectory and RemoveDllDirectory to ↵bruvzg
support mingw-w64 build and Windows 7 with KB2533623.
2017-12-06Remove guards for the now targeted Windows 7+Pedro J. Estébanez
2017-12-06Improve/fix multitouch on WindowsPedro J. Estébanez
- Fix logic error. - Track touches to enable defensive handling and releasing on focus out. - Change comment-out by preprocessor `#if`. - Track/report coordinates as float.
2017-12-01Properly take into consideration that VERTEX must be written to in opaque ↵Juan Linietsky
pre pass, does some speed up to scenes using triplanar.
2017-12-01Needed a broader search path flagBastiaan Olij
2017-11-30Changed the dynamic library open function to allow setting the path of the ↵Juan Linietsky
library to open extra libraries.
2017-11-29Fixed white screen on editor/game startup by moving window displaying to a ↵Dmitry Koteroff
bit later phase