Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-07-26 | Fix Numpad Enter key on Windows | bruvzg | |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | |
-Added system for feature overrides, it's pretty cool :) | |||
2017-07-17 | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | |
(Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too) | |||
2017-07-09 | Fixed issues with borderless windows on Windows | Marcelo Fernandez | |
2017-06-15 | Fix MouseWheel position on Windows | George Marques | |
2017-06-10 | Restired multithread support in OSX and Windows, should stop the crashes. | Juan Linietsky | |
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly | |
2017-06-03 | InputEvent: Renamed "pos" property to "position" | Andreas Haas | |
Make the naming consistent with other classes. | |||
2017-05-23 | Fix a few issues compiling windows and using VS2015 and earlier | BastiaanOlij | |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | |
this might cause bugs I haven't found yet.. | |||
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | |
2017-05-07 | Implemented scrolling factor for smooth trackpad scrolling | toger5 | |
Working platforms platform: OSX, Windows. Support for almost all ui elements, including project list. | |||
2017-04-17 | Drop EXEC PATHP?? super verbose info message | Rémi Verschelde | |
It seems to give nightmares to Windows users. | |||
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | |
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | |||
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-04-06 | Revert "8145 - Mouse Position is unknown until first mouse event on X11" | Juan Linietsky | |
2017-04-04 | Merge pull request #8246 from GodotNativeTools/dlscript-module | Rémi Verschelde | |
DLScript module | |||
2017-04-03 | added dlscript module | Karroffel | |
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md | |||
2017-03-29 | Added methods for opening dynamic libraries to OS | Karroffel | |
2017-03-28 | 8145 - Mouse Position is unknown until first mouse event on X11 & Win | Sergey Pusnei | |
- X11 update input->pos on EnterNotify - X11 & Win call first-time events processing before main initialization | |||
2017-03-26 | Input: Remove usage of platform dependent event IDs. | Andreas Haas | |
The ID property for InputEvents is set by `SceneTree` when sending the event down the tree. So there's no need for the platform specific code to set this value when it will later be overriden anyway... | |||
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-03-04 | Add API to access battery power state | Julian Murgia | |
Done: - X11, server (tested) - Windows (developed, would be nice to retest) - OSX (not tested) Prepared (not developed): - Android (code is here, but may not compile) - iphone - winrt - bb10 - haiku - javascript | |||
2017-02-26 | Merge pull request #7854 from neikeq/pr-execute-iter | Rémi Verschelde | |
Replace misuse of list iteration | |||
2017-02-26 | Merge pull request #7848 from hpvb/fix-7839 | Rémi Verschelde | |
Windows: Close audiodriver sooner on exit | |||
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few ↵ | Juan Linietsky | |
modified files) -.pck and .zip exporting redone, seems to be working.. | |||
2017-02-20 | Replace misuse of list iteration | Ignacio Etcheverry | |
2017-02-19 | Windows: Close audiodriver sooner on exit | Hein-Pieter van Braam | |
In #7839 I see the same error that was fixed in #7833 occuring on the Windows platform. This moves the audio driver closing to the same place in OS_Windows::finalize() as it is in OS_X11::finalize() This fixes #7839 | |||
2017-02-12 | Merge pull request #7782 from SaracenOne/windows_relative_cursor_fix | Rémi Verschelde | |
Fix relative cursor data in CAPTURED mouse mode on Windows. | |||
2017-02-12 | Merge pull request #7771 from Limb/winaudiodriver | Rémi Verschelde | |
Close out audio drivers when exiting on Windows. | |||
2017-02-12 | Merge pull request #7770 from Limb/removedx9 | Rémi Verschelde | |
Removed DX9 Rasterizer in windows | |||
2017-02-11 | Fix glitches when sampling relative cursor data in CAPTURED mouse mode on ↵ | Saracen | |
Windows. | |||
2017-02-09 | Close out audio drivers when exiting. | Kenneth Lorthioir | |
Prevents a crash when closing the project manager. | |||
2017-02-09 | Removed DX9 Rasterizer in windows. | Kenneth Lorthioir | |
This doesn't seem to be needed anymore and the code to free the unused rasterizer was throwing a memory violation since it was getting set to a value somehow. | |||
2017-02-08 | Fixed compilation issues with Visual Studio | Kenneth Lorthioir | |
2017-01-25 | Added focus tracking in X11 and Windows classes, added new confined mouse ↵ | Ilija Boshkov | |
mode (#7162) | |||
2017-01-16 | Merge pull request #7558 from Faless/fix_windows_output | Rémi Verschelde | |
Fix gibberish output for windows/mingw. | |||
2017-01-16 | Adapt platforms to AudioServer refactoring | Rémi Verschelde | |
Fixes compilation on Windows and likely other platforms (at least as far as AudioServer changes were concerned), though they were not tested. | |||
2017-01-16 | Fix gibberish output for windows/mingw. | Fabio Alessandrelli | |
%ls should be used instead of %s or %S to speficy narrow/wide charstring in wprintf fwprintf Fixes #6252 | |||
2017-01-15 | Oops! Audio engine has vanished :D | Juan Linietsky | |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde | |
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | |||
2017-01-13 | rename Input.get_mouse_speed() to Input.get_last_mouse_speed() | Juan Linietsky | |
2017-01-08 | More fixes to Joypad renaming. | Andreas Haas | |
Windows did not compile anymore because DI8DEVTYPE_JOYPAD obviously isn't defined in the directx headers ^^ I also did the same renaming as in #7473 for the windows platform and reverted the changes in the gamepad mappings. | |||
2017-01-08 | renamed joystick to joypad everywhere around source code! | Juan Linietsky | |
2017-01-08 | Windows: Define _WIN32_WINRT to 0x0600 (Vista) | Rémi Verschelde | |
Passed as a compiler define to be sure it is always define before windows.h is loaded. This means that Godot officially requires Vista API or later, it will not work on Windows XP or earlier. Also fix a bogus check for Windows 7 API. | |||
2017-01-08 | Added missing readers writers lock to windows, should compile and run again.. | Juan Linietsky | |
2017-01-08 | fixes compilation in windows? | Juan Linietsky | |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and ↵ | Juan Linietsky | |
renamed to PoolVector | |||
2017-01-06 | -Changed memory functions, Memory::alloc_static*, simplified them, made them ↵ | Juan Linietsky | |
aligned to 16 -Changed Vector<> template to fit this. | |||
2017-01-05 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |