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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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windows
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os_windows.cpp
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Commit message (
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Author
2020-03-26
Separate DisplayServer from OS on Windows
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-08
Refactor ScriptDebugger.
Fabio Alessandrelli
2020-03-05
Merge pull request #36752 from RandomShaper/rework_semaphore
Rémi Verschelde
2020-03-03
os: execute parse the command output from utf8
Mateo Dev .59
2020-03-03
Drop old semaphore implementation
Pedro J. Estébanez
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-23
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Rémi Verschelde
2020-02-21
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-14
Remove incomplete battery status/power API
Rémi Verschelde
2020-02-11
Fix code formatting issues and VS compilation
Rémi Verschelde
2020-02-11
Add runtime GLES2 / Vulkan context selection.
bruvzg
2020-02-11
Add static Vulkan loader.
bruvzg
2020-02-11
Texture refactor
Juan Linietsky
2020-02-05
Remove duplicate WARN_PRINT macro.
Marcel Admiraal
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-16
MinGW: Avoid GCC -Wcast-function-type warnings on GetProcAddress
Rémi Verschelde
2020-01-06
Merge pull request #33967 from Calinou/add-os-is-window-focused
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-04
Added support for vertical syncing via the Windows OS compositor (DWM.)
TerminalJack
2019-12-01
iOS modular build and export implementation.
bruvzg
2019-11-28
Add an `OS.is_window_focused()` getter
Hugo Locurcio
2019-11-09
Set ShellExecuteW's verb to NULL - fixes #33388
piratesephiroth
2019-11-07
Fix graphic tablet input coordinates on Windows.
bruvzg
2019-10-30
[macOS, Windows, X11] Add graphic tablet pen pressure and tilt support to Inp...
bruvzg
2019-10-27
Fix invalid window border when toggled from fullscreen to windowed mode
Yuri Roubinsky
2019-10-26
Allow use of relative and speed properties for InputEventScreenDrag on WIndows
Joe Sweeney
2019-10-03
Properly revert cursor when using set_custom_mouse_cursor with null
PouleyKetchoupp
2019-09-25
Added some obvious errors explanations
qarmin
2019-08-09
fix usage of old macro when new variant intended
Robin Hübner
2019-08-09
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative"...
Robin Hübner
2019-08-05
Fix wrong mouse wheel position for MOUSE_MODE_CAPTURED on Windows
Tan Wang Leng
2019-07-30
Turn `OS.set_min/max_window_size()` warnings into errors
Hugo Locurcio
2019-07-29
Fix strict-aliasing warning in OS_Windows::get_unix_time.
Ibrahn Sahir
2019-07-24
Fix crash caused by a9a0d0fb15cc5e028dbf8dab8b46d3dc197c4678
Guilherme Felipe
2019-07-09
Fix cursor blinking in integrated GPUs
Guilherme Felipe
2019-07-04
Hide command prompt launched by OS.execute
hoontee
2019-06-29
Many fallthrough switch cases now have the FALLTHROUGH macro to tell the comp...
hbina085
2019-06-20
Add option to toggle console window on Windows
Luka Dornhecker
2019-06-17
Merge pull request #29752 from bruvzg/window_size_limits
Rémi Verschelde
2019-06-16
Merge pull request #10643 from BastiaanOlij/camera_server
Rémi Verschelde
2019-06-15
Fix compilation warnings in JS and Windows builds
Rémi Verschelde
2019-06-15
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-06-15
Add ability to limit maximum/minimum window size.
bruvzg
2019-06-04
Removes redundant "display/window/per_pixel_transparency/splash" setting, imp...
bruvzg
2019-05-28
Merge pull request #26462 from SubSage/master
Rémi Verschelde
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