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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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platform
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windows
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os_windows.cpp
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Author
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
Revert "8145 - Mouse Position is unknown until first mouse event on X11"
Juan Linietsky
2017-04-04
Merge pull request #8246 from GodotNativeTools/dlscript-module
Rémi Verschelde
2017-04-03
added dlscript module
Karroffel
2017-03-29
Added methods for opening dynamic libraries to OS
Karroffel
2017-03-28
8145 - Mouse Position is unknown until first mouse event on X11 & Win
Sergey Pusnei
2017-03-26
Input: Remove usage of platform dependent event IDs.
Andreas Haas
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-04
Add API to access battery power state
Julian Murgia
2017-02-26
Merge pull request #7854 from neikeq/pr-execute-iter
Rémi Verschelde
2017-02-26
Merge pull request #7848 from hpvb/fix-7839
Rémi Verschelde
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-20
Replace misuse of list iteration
Ignacio Etcheverry
2017-02-19
Windows: Close audiodriver sooner on exit
Hein-Pieter van Braam
2017-02-12
Merge pull request #7782 from SaracenOne/windows_relative_cursor_fix
Rémi Verschelde
2017-02-12
Merge pull request #7771 from Limb/winaudiodriver
Rémi Verschelde
2017-02-12
Merge pull request #7770 from Limb/removedx9
Rémi Verschelde
2017-02-11
Fix glitches when sampling relative cursor data in CAPTURED mouse mode on Win...
Saracen
2017-02-09
Close out audio drivers when exiting.
Kenneth Lorthioir
2017-02-09
Removed DX9 Rasterizer in windows.
Kenneth Lorthioir
2017-02-08
Fixed compilation issues with Visual Studio
Kenneth Lorthioir
2017-01-25
Added focus tracking in X11 and Windows classes, added new confined mouse mod...
Ilija Boshkov
2017-01-16
Merge pull request #7558 from Faless/fix_windows_output
Rémi Verschelde
2017-01-16
Adapt platforms to AudioServer refactoring
Rémi Verschelde
2017-01-16
Fix gibberish output for windows/mingw.
Fabio Alessandrelli
2017-01-15
Oops! Audio engine has vanished :D
Juan Linietsky
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-13
rename Input.get_mouse_speed() to Input.get_last_mouse_speed()
Juan Linietsky
2017-01-08
More fixes to Joypad renaming.
Andreas Haas
2017-01-08
renamed joystick to joypad everywhere around source code!
Juan Linietsky
2017-01-08
Windows: Define _WIN32_WINRT to 0x0600 (Vista)
Rémi Verschelde
2017-01-08
Added missing readers writers lock to windows, should compile and run again..
Juan Linietsky
2017-01-08
fixes compilation in windows?
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-06
-Changed memory functions, Memory::alloc_static*, simplified them, made them ...
Juan Linietsky
2017-01-05
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-04
First set of changes to fix compilation errors and initialise the gles3 rende...
BastiaanOlij
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-12-21
Godot works on Windows again..
reduz
2016-11-28
Fix console output for MinGW compilers
Rémi Verschelde
2016-11-08
vsnc --> vsync
ISylvox
2016-10-20
Fix the hiding of mouse cursor before interaction
George Marques
2016-10-17
Isolate XAudio2 driver
George Marques
2016-10-14
Drop nedmalloc which is apparently not used anymore
Rémi Verschelde
2016-10-10
2D Shaders are working again using the new syntax, though all is buggy in gen...
Juan Linietsky
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
Merge pull request #6479 from RandomShaper/improve-debug-focus
Rémi Verschelde
2016-09-29
Windows: prevent huge prints from crashing the engine
Marc Gilleron
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