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path: root/platform/windows/os_windows.cpp
AgeCommit message (Expand)Author
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06Revert "8145 - Mouse Position is unknown until first mouse event on X11"Juan Linietsky
2017-04-04Merge pull request #8246 from GodotNativeTools/dlscript-moduleRémi Verschelde
2017-04-03added dlscript moduleKarroffel
2017-03-29Added methods for opening dynamic libraries to OSKarroffel
2017-03-288145 - Mouse Position is unknown until first mouse event on X11 & WinSergey Pusnei
2017-03-26Input: Remove usage of platform dependent event IDs.Andreas Haas
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-04Add API to access battery power stateJulian Murgia
2017-02-26Merge pull request #7854 from neikeq/pr-execute-iterRémi Verschelde
2017-02-26Merge pull request #7848 from hpvb/fix-7839Rémi Verschelde
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky
2017-02-20Replace misuse of list iterationIgnacio Etcheverry
2017-02-19Windows: Close audiodriver sooner on exitHein-Pieter van Braam
2017-02-12Merge pull request #7782 from SaracenOne/windows_relative_cursor_fixRémi Verschelde
2017-02-12Merge pull request #7771 from Limb/winaudiodriverRémi Verschelde
2017-02-12Merge pull request #7770 from Limb/removedx9Rémi Verschelde
2017-02-11Fix glitches when sampling relative cursor data in CAPTURED mouse mode on Win...Saracen
2017-02-09Close out audio drivers when exiting.Kenneth Lorthioir
2017-02-09Removed DX9 Rasterizer in windows.Kenneth Lorthioir
2017-02-08Fixed compilation issues with Visual StudioKenneth Lorthioir
2017-01-25Added focus tracking in X11 and Windows classes, added new confined mouse mod...Ilija Boshkov
2017-01-16Merge pull request #7558 from Faless/fix_windows_outputRémi Verschelde
2017-01-16Adapt platforms to AudioServer refactoringRémi Verschelde
2017-01-16Fix gibberish output for windows/mingw.Fabio Alessandrelli
2017-01-15Oops! Audio engine has vanished :DJuan Linietsky
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-13rename Input.get_mouse_speed() to Input.get_last_mouse_speed()Juan Linietsky
2017-01-08More fixes to Joypad renaming.Andreas Haas
2017-01-08renamed joystick to joypad everywhere around source code!Juan Linietsky
2017-01-08Windows: Define _WIN32_WINRT to 0x0600 (Vista)Rémi Verschelde
2017-01-08Added missing readers writers lock to windows, should compile and run again..Juan Linietsky
2017-01-08fixes compilation in windows?Juan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-06-Changed memory functions, Memory::alloc_static*, simplified them, made them ...Juan Linietsky
2017-01-05Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky
2017-01-04First set of changes to fix compilation errors and initialise the gles3 rende...BastiaanOlij
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-12-21Godot works on Windows again..reduz
2016-11-28Fix console output for MinGW compilersRémi Verschelde
2016-11-08vsnc --> vsyncISylvox
2016-10-20Fix the hiding of mouse cursor before interactionGeorge Marques
2016-10-17Isolate XAudio2 driverGeorge Marques
2016-10-14Drop nedmalloc which is apparently not used anymoreRémi Verschelde
2016-10-102D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-10-03Merge pull request #6479 from RandomShaper/improve-debug-focusRémi Verschelde
2016-09-29Windows: prevent huge prints from crashing the engineMarc Gilleron