Age | Commit message (Collapse) | Author |
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[Clean up] Removed unused/unnecessary methods.
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It seems to stay compatible with formatting done by clang-format 6.0 and 7.0,
so contributors can keep using those versions for now (they will not undo those
changes).
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GLES2 is not designed to be a drop-in replacement for the GLES3 backend,
so the fallback mode has to be used knowingly. It *can* make sense for
simple projects which make sure to handle the differences between both
rendering backends, but most users should stick to one supported backend.
By making it opt-in, we can now use this parameter to define whether to
export ETC textures to Android and iOS when using GLES3 + Fallback.
When using GLES3 without Fallback on Android, set the proper min GLES
version in the AndroidManifest.
Also made the option boolean and renamed it for clarity and to avoid
conflict with the previous String option (which would always evaluate as
"true" otherwise).
Fixes #26569.
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updates, fixes #24618
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#21431
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-Fixed a bug where etc textures were imported broken
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Fixes issue #8145 for Windows, in the same manner as
issue #21910 fixed it for X11.
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We've been defaulting to WASAPI since 3.0 and it's superior to RtAudio
in all aspects.
Obsoletes and closes #25503.
Also enable WINMIDI on MinGW, this had been missed initially.
Fix os_windows.cpp and crash_handler_windows.cpp which had weird
dependencies on RtAudio.h's includes (ugh).
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Fix get_time_zone_info returning inverted bias on Windows/UWP
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Also drop some unused files.
Renamed:
- `platform/iphone/sem_iphone.h` -> `semaphore_iphone.h`
(same for `osx`)
- `platform/uwp/gl_context_egl.h` -> `context_egl_uwp.h`
- in `platform/windows`: `context_gl_win.h`, `crash_handler_win.h`,
`godot_win.cpp`, `joypad.h` and `key_mapping_win.h` all renamed to
use `windows`. Some classes renamed accordingly too.
- `EditorExportAndroid` and `EditorExportUWP` renamed to
`EditorExportPlatformAndroid` and `EditorExportPlatformUWP`
- `power_android` and `power_osx` renamed to `PowerAndroid` and
`PowerOSX`
- `OSUWP` renamed to `OS_UWP`
Dropped:
- `platform/windows/ctxgl_procaddr.h`
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Fixes #19906
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Happy new year to the wonderful Godot community!
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Unified button mask behavior across platforms
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Fixes #23494.
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This fixes exporting the NvOptimusEnablement export when building with
MingW. This also adds the equivalent for AMD.
This fixes #23400
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Contrarily to what #23434 assumed, this is not a memory leak,
the VisualServerRaster instance is passed as a parameter to
VisualServerWrapMT's constructor.
Fixes #23437.
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Avoid leaking an extra instance when using threads. Also fix threaded
loading issues on Android and iOS.
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At least the ones I got when I compiled it using Mingw64 POSIX on Xubuntu 18.04. Plus use the Size2 of get_window_size() directly, rather than reconstructing it.
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Fixes #22684.
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Some of this code has been re-organized.
f
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If it can be compared to a boolean, it can be evaluated as one in-place.
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[Docs] Add class ref for Input::set_default_cursor_shape
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Also fix typo in _get_last_error which caused Winsock connect to fail.
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This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
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Add check for negative values.
Fixes #21721
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Cursor hotspot must be inside image on Linux. Adding validation for all
platforms for consistency.
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Fixes #20474.
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This adds a static is_viable() method to all rasterizers which has to be
called before initializing the rasterizer. This allows us to check what
rasterizer to use in OS::initialize together with the GL context
initialization.
This commit also adds a new project setting
"rendering/quality/driver/driver_fallback" which allows the creator of a
project to specify whether or not fallback to GLES2 is allowed. This
setting is ignored for the editor so the editor will always open even if
the project itself cannot run. This will hopefully reduce confusion for
users downloading projects from the internet.
We also no longer crash when GLES3 is not functioning on a platform.
This fixes #15324
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Add OS::open_midi_inputs and OS::close_midi_inputs
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correct.
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Raw input relative motion for Windows
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Use a Microsoft recommended way of process termination for the project
process run from the editor. This allows loaded DLLs to receive and handle
DLL_PROCESS_DETACH notification and cleanup any global state before the
process actually exits.
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This commit adds support for unicode strings in OS_Windows::move_to_trash.
Also reverts commit 6188388c5a9c7f9fcc0b7f3928f176a9047b9a45 as it did not add extra null character to the path string (SHFILEOPSTRUCTA and SHFILEOPSTRUCTW require path to be double null-terminated).
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