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path: root/platform/windows/os_windows.cpp
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2019-05-21added a const keyword for a methods that return constant literal...hbina085
2019-05-19Fix typos with codespellRémi Verschelde
Using codespell 1.15.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear doubleclick leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
2019-04-29Merge pull request #28061 from guilhermefelipecgs/fix_19137Rémi Verschelde
[Input] Release keys/actions pressed if window loses focus
2019-04-27Convert line endings to CRLF in `OS.set_clipboard()` on WindowsHugo Locurcio
Windows applications typically expect CRLF line endings in clipboard content. This closes #28439.
2019-04-27[Input] Release keys/actions pressed if window loses focusGuilherme Felipe
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com> Co-authored-by: Marcelo Fernandez <marcelofg55@gmail.com>
2019-04-24Fixes to make exporting more responsive.Juan Linietsky
-Process and drop input in step functions. -Hide editor file dialog right after pressing ok -Use actual editor file dialogs for project export.
2019-04-23Fixes build for Windows cross-compilationKenneth Lee
Fixes #28299
2019-04-07Android now (optionally) builds the template when exportingJuan Linietsky
Added new way to create add-ons Removed old way to create add-ons
2019-04-18Use SHGetKnownFolderPath instead of SHGetFolderPathW.KLee1248
When getting system directories for Windows, we currently use SHGetFolderPathW. This is a deprecated function and doesn't support "Downloads" folders. As a replacement, this commit uses the newer SHGetKnownFolderPath function, which is supported since Windows Vista. Godot 3.0 only supports Windows 7+, so we don't need to use SHGetFolderPathW for backwards compatibility. Fixes #26876
2019-04-15Add Input::get_current_cursor_shapeGuilherme Felipe
[Clean up] Removed unused/unnecessary methods.
2019-04-09Style: Apply new changes from clang-format 8.0Rémi Verschelde
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0, so contributors can keep using those versions for now (they will not undo those changes).
2019-03-05Disable driver fallback to GLES2 by defaultRémi Verschelde
GLES2 is not designed to be a drop-in replacement for the GLES3 backend, so the fallback mode has to be used knowingly. It *can* make sense for simple projects which make sure to handle the differences between both rendering backends, but most users should stick to one supported backend. By making it opt-in, we can now use this parameter to define whether to export ETC textures to Android and iOS when using GLES3 + Fallback. When using GLES3 without Fallback on Android, set the proper min GLES version in the AndroidManifest. Also made the option boolean and renamed it for clarity and to avoid conflict with the previous String option (which would always evaluate as "true" otherwise). Fixes #26569.
2019-03-03Add support for event accumlation (off by default, on for editor), fixes #26536Juan Linietsky
2019-03-03Implement a more coherent (and way less hack) way to block animation ↵Juan Linietsky
updates, fixes #24618
2019-03-03Ability to keep pumping messages while being debugged, may be a solution for ↵Juan Linietsky
#21431
2019-02-26-Remove harcoded opengl extension testing from OS, ask rasterizer instead.Juan Linietsky
-Fixed a bug where etc textures were imported broken
2019-02-25Update Windows global mouse position at startupJunwei Ng
Fixes issue #8145 for Windows, in the same manner as issue #21910 fixed it for X11.
2019-02-20Drop RtAudio driver on WindowsRémi Verschelde
We've been defaulting to WASAPI since 3.0 and it's superior to RtAudio in all aspects. Obsoletes and closes #25503. Also enable WINMIDI on MinGW, this had been missed initially. Fix os_windows.cpp and crash_handler_windows.cpp which had weird dependencies on RtAudio.h's includes (ugh).
2019-02-13Merge pull request #25842 from marcelofg55/windows_timezoneRémi Verschelde
Fix get_time_zone_info returning inverted bias on Windows/UWP
2019-02-13Fix get_time_zone_info returning inverted bias on Windows/UWPMarcelo Fernandez
2019-02-12Platform: Ensure classes match their header filenameRémi Verschelde
Also drop some unused files. Renamed: - `platform/iphone/sem_iphone.h` -> `semaphore_iphone.h` (same for `osx`) - `platform/uwp/gl_context_egl.h` -> `context_egl_uwp.h` - in `platform/windows`: `context_gl_win.h`, `crash_handler_win.h`, `godot_win.cpp`, `joypad.h` and `key_mapping_win.h` all renamed to use `windows`. Some classes renamed accordingly too. - `EditorExportAndroid` and `EditorExportUWP` renamed to `EditorExportPlatformAndroid` and `EditorExportPlatformUWP` - `power_android` and `power_osx` renamed to `PowerAndroid` and `PowerOSX` - `OSUWP` renamed to `OS_UWP` Dropped: - `platform/windows/ctxgl_procaddr.h`
2019-02-03Added set_environment to OS classIgnacio Etcheverry
2019-01-23Fix ALT+F4 being ignored with MOUSE_MODE_CAPTURED on WindowsMarcelo Fernandez
2019-01-23Fix GDI objects leak when setting custom cursorMarcin Zawiejski
Fixes #19906
2019-01-22Raised executable priority on windows to avoid stuter, helps #25162Juan Linietsky
2019-01-22Avoid cyclic iteration check, fixes #24969Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-12-20Added OS.get_system_time_msecs()volzhs
2018-12-14Merge pull request #20063 from moiman100/fix-button-maskRémi Verschelde
Unified button mask behavior across platforms
2018-11-30Fix wrong size and position when windows is minimized on WindowsMarcelo Fernandez
2018-11-09Fix mouse mode restoration on WindowsPedro J. Estébanez
Fixes #23494.
2018-11-03Properly export the various 'use dGPU' symbols when building with MingWHein-Pieter van Braam
This fixes exporting the NvOptimusEnablement export when building with MingW. This also adds the equivalent for AMD. This fixes #23400
2018-11-01Fix init of VisualServerRasterRémi Verschelde
Contrarily to what #23434 assumed, this is not a memory leak, the VisualServerRaster instance is passed as a parameter to VisualServerWrapMT's constructor. Fixes #23437.
2018-11-01Fix initialization of visual server in all platformsGeorge Marques
Avoid leaking an extra instance when using threads. Also fix threaded loading issues on Android and iOS.
2018-10-19Fix compile warnings for Windows from LinuxAaron Franke
At least the ones I got when I compiled it using Mingw64 POSIX on Xubuntu 18.04. Plus use the Size2 of get_window_size() directly, rather than reconstructing it.
2018-10-19Fixing warnings generated by MSVCDualtagh Murray
Fixes #22684.
2018-10-06Remove redundant "== false" codeAaron Franke
Some of this code has been re-organized. f
2018-10-06Remove redundant "== true" codeAaron Franke
If it can be compared to a boolean, it can be evaluated as one in-place.
2018-09-23Fix mouse position when clicking in MOUSE_MODE_CAPTUREDMikko Mustonen
2018-09-23Fix zero relative motion event when clicking in MOUSE_MODE_CAPTUREDMikko Mustonen
2018-09-17Fix Input::set_custom_mouse_cursor showing cursor when it's invisibleGuilherme Felipe
2018-09-13Fix set_custom_mouse_cursor changing to incorrect cursor shapeGuilherme Felipe
[Docs] Add class ref for Input::set_default_cursor_shape
2018-09-13Properly initialize Winsock on startupFabio Alessandrelli
Also fix typo in _get_last_error which caused Winsock connect to fail.
2018-09-12Unify StreamPeerTCP/TCP_Server with NetSocket APIFabio Alessandrelli
2018-09-12Unify PacketPeerUDP using NetSocketFabio Alessandrelli
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
2018-09-05Fix mouse confined leaving window with OS_Windows::set_window_positionGuilherme Felipe
2018-09-04Really fix the custom cursor hotspotMartin Capitanio
Add check for negative values. Fixes #21721
2018-09-03Fix custom cursor hotspotGuilherme Felipe
Cursor hotspot must be inside image on Linux. Adding validation for all platforms for consistency.
2018-08-30Fix multitouch input not working on certain devices on WindowsPedro J. Estébanez
Fixes #20474.