Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-10-14 | Drop nedmalloc which is apparently not used anymore | Rémi Verschelde | |
2016-10-03 | Merge pull request #6479 from RandomShaper/improve-debug-focus | Rémi Verschelde | |
Improve debug focus behavior | |||
2016-09-29 | Windows: prevent huge prints from crashing the engine | Marc Gilleron | |
2016-09-14 | Improve debug focus behavior | Pedro J. Estébanez | |
Fix focusing debugged game on Windows Add re-focusing editor on continue | |||
2016-08-29 | Hide the mouse cursor when MOUSE_MODE_CAPTURED is activated. | Mario Schlack | |
2016-07-26 | Windows: Make alert message box use MB_TASKMODAL | Rémi Verschelde | |
This flag pauses the current running thread, allowing for the user to see the alert and acknowledge it before the thread continues (and e.g. crashes :)). Thanks to @SuperUserNameMan for finding it. Ref: https://msdn.microsoft.com/en-us/library/windows/desktop/ms645505(v=vs.85).aspx | |||
2016-07-24 | Avoid changing position when the window is fullscreen | George Marques | |
2016-07-21 | Merge pull request #5841 from vnen/fix-windows-wheel | Rémi Verschelde | |
Fix mouse wheel event position on Windows | |||
2016-07-21 | Merge pull request #5560 from vnen/os-request-attention | Rémi Verschelde | |
Add OS.request_attention() for Windows | |||
2016-07-21 | Fix mouse wheel event position on Windows | George Marques | |
2016-07-10 | Merge pull request #5525 from SuperUserNameMan/window_get_latin_kb_variant | Juan Linietsky | |
windows get_latin_keyboard_variant() implementation and gdscript binding, #5503 | |||
2016-07-05 | Add OS.request_attention() for Windows | George Marques | |
2016-07-03 | windows get_latin_keyboard_variant() implementation and gdscript binding | SuperUserNameMan | |
2016-07-01 | Windows: prevent freeze while moving or resizing the game window. | Andreas Haas | |
When moving or resizing the window, Windows spins up a seperate event-loop, effectively blocking the normal one. To work around this, we're starting a timer that will continue sending WM_TIMER messages which we can use to keep the mainloop running. fixes #4695 | |||
2016-06-26 | Fix visual server error when minimizing the window | George Marques | |
2016-06-11 | property output unix seconds since epoch in windows get_system_time_secs, ↵ | Juan Linietsky | |
fixes #5155 | |||
2016-06-07 | Windows: Hide mouse on MOUSE_MODE_CAPTURED | J08nY | |
Fixes #5051 | |||
2016-06-05 | vsync support | Juan Linietsky | |
-works on windows -may not work on X11, if so please fix -OSX does not seem to support disabling vsync | |||
2016-06-04 | -customizable shortcuts in editor | Juan Linietsky | |
-editor settings now save to .tres instead of .xml -buttons can now hold a shortcut | |||
2016-06-03 | change invalid characters when get user data dir on Windows & Unix | volzhs | |
Can't create user data folder when project name has ``\ / : * ? " < > |`` characters on OS_Windows & OS_Unix. So, change it to ``-`` to be able to make folder. fixes #4928 and it's altanative to #4986. | |||
2016-06-01 | removed dependency on shcore.dll to get DPI | Juan Linietsky | |
fixes #4973 | |||
2016-05-29 | DPI Detection support | Juan Linietsky | |
Windows only for now. Many builds may break (older visual studio, mingw32) | |||
2016-05-27 | Changed import workflow | Juan Linietsky | |
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types | |||
2016-05-09 | Working even when re-entering window. | Mattias Cibien | |
2016-05-09 | Cursor hides only in client area | Mattias Cibien | |
At the moment is however restored when going out and then in again. | |||
2016-05-03 | Fixed behavior of OS.set_window_resizable | Mattias Cibien | |
Should fix #4428. * Minimize button is not hidden anymore | |||
2016-04-29 | Implement OS.get_process_ID for Windows | George Marques | |
Based on code by @ratsdiov. Closes #1733 | |||
2016-03-12 | Borderless window support for the Win32 build. Default window position is ↵ | Saracen | |
now also centred. | |||
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-02-07 | Added constant to retrieve Windows' Documents path | Franco Eusébio Garcia | |
According to MSDN's documentation (https://msdn.microsoft.com/en-us/library/windows/desktop/bb762181(v=vs.85).aspx), CSIDL_PERSONAL represents the default path to Windows Document's folder: "Previous to Version 6.0. The file system directory used to physically store a user's common repository of documents. A typical path is C:\Documents and Settings\username\My Documents. This should be distinguished from the virtual My Documents folder in the namespace. To access that virtual folder, use SHGetFolderLocation, which returns the ITEMIDLIST for the virtual location, or refer to the technique described in Managing the File System." | |||
2016-02-04 | support horizontal mouse wheel, use in text editor | hondres | |
2016-02-01 | remove pc_joystick_map.h | hondres | |
2016-01-24 | Change default window size for desktop | George Marques | |
Fix #3149 | |||
2016-01-12 | Merge pull request #3272 from Hinsbart/joy-binding | punto- | |
Add some joystick functions to input. Enables manipulation of mapping… | |||
2016-01-11 | Merge pull request #3230 from touilleMan/issue-55 | Rémi Verschelde | |
Remove unnecessary null pointer checks | |||
2016-01-10 | -Removed OS.get_system_time_msec(), this is undoable on Windows and also ↵ | Juan Linietsky | |
unusable from GDscript due to precision. -Added, instead an OS.get_system_time_secs(), which is 32 bits friendly, fixes #3143 | |||
2016-01-08 | Add some joystick functions to input. Enables manipulation of mappings at ↵ | hondres | |
runtime | |||
2016-01-04 | Remove unnecessary null pointer checks | Emmanuel Leblond | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-18 | Better gamepad support | hondres | |
2015-12-12 | -added windowed mode with -w, fixes #3020 | Juan Linietsky | |
-changed default windowed resolution to 1280x720 | |||
2015-11-19 | Added missing \n in script error output. | ZuBsPaCe | |
2015-11-19 | Nice error output padding. Code location behind " At: " is now aligned with ↵ | ZuBsPaCe | |
the error message above. Also removed the dot after the file location. | |||
2015-11-19 | Set console background color on windows in SetConsoleTextAttribute, ↵ | ZuBsPaCe | |
otherwise text background will be black, which looks strange if the terminal color is not black. | |||
2015-11-19 | Set output color of ERR_SCRIPT messages to purple. Same as on linux. | ZuBsPaCe | |
2015-11-19 | Removed ANSI error codes from windows terminal error output. Windows does ↵ | ZuBsPaCe | |
not support them. See: http://stackoverflow.com/questions/16755142/how-to-make-win32-console-recognize-ansi-vt100-escape-sequences See: http://stackoverflow.com/questions/22777142/is-there-a-way-to-make-windows-output-ansi-escape-sequences?lq=1 | |||
2015-11-19 | Inconsistent code formatting in print_error (Newlines and spaces) | ZuBsPaCe | |
2015-11-18 | Merge pull request #2718 from SaracenOne/audio_system_crash_fix | Juan Linietsky | |
Fixed Audio System Crash | |||
2015-11-18 | Merge pull request #2737 from akien-mga/type-specific-error-output | Juan Linietsky | |
Display error type (error, warning, script error) in OS::print_error + cleanup error ANSI coloring | |||
2015-11-14 | windows crash and bind placeholder method | Ariel Manzur | |