Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-02-12 | Merge pull request #7782 from SaracenOne/windows_relative_cursor_fix | Rémi Verschelde | |
Fix relative cursor data in CAPTURED mouse mode on Windows. | |||
2017-02-12 | Merge pull request #7771 from Limb/winaudiodriver | Rémi Verschelde | |
Close out audio drivers when exiting on Windows. | |||
2017-02-12 | Merge pull request #7770 from Limb/removedx9 | Rémi Verschelde | |
Removed DX9 Rasterizer in windows | |||
2017-02-11 | Fix glitches when sampling relative cursor data in CAPTURED mouse mode on ↵ | Saracen | |
Windows. | |||
2017-02-09 | Close out audio drivers when exiting. | Kenneth Lorthioir | |
Prevents a crash when closing the project manager. | |||
2017-02-09 | Removed DX9 Rasterizer in windows. | Kenneth Lorthioir | |
This doesn't seem to be needed anymore and the code to free the unused rasterizer was throwing a memory violation since it was getting set to a value somehow. | |||
2017-02-08 | Fixed compilation issues with Visual Studio | Kenneth Lorthioir | |
2017-01-25 | Added focus tracking in X11 and Windows classes, added new confined mouse ↵ | Ilija Boshkov | |
mode (#7162) | |||
2017-01-16 | Merge pull request #7558 from Faless/fix_windows_output | Rémi Verschelde | |
Fix gibberish output for windows/mingw. | |||
2017-01-16 | Adapt platforms to AudioServer refactoring | Rémi Verschelde | |
Fixes compilation on Windows and likely other platforms (at least as far as AudioServer changes were concerned), though they were not tested. | |||
2017-01-16 | Fix gibberish output for windows/mingw. | Fabio Alessandrelli | |
%ls should be used instead of %s or %S to speficy narrow/wide charstring in wprintf fwprintf Fixes #6252 | |||
2017-01-15 | Oops! Audio engine has vanished :D | Juan Linietsky | |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde | |
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | |||
2017-01-13 | rename Input.get_mouse_speed() to Input.get_last_mouse_speed() | Juan Linietsky | |
2017-01-08 | More fixes to Joypad renaming. | Andreas Haas | |
Windows did not compile anymore because DI8DEVTYPE_JOYPAD obviously isn't defined in the directx headers ^^ I also did the same renaming as in #7473 for the windows platform and reverted the changes in the gamepad mappings. | |||
2017-01-08 | renamed joystick to joypad everywhere around source code! | Juan Linietsky | |
2017-01-08 | Windows: Define _WIN32_WINRT to 0x0600 (Vista) | Rémi Verschelde | |
Passed as a compiler define to be sure it is always define before windows.h is loaded. This means that Godot officially requires Vista API or later, it will not work on Windows XP or earlier. Also fix a bogus check for Windows 7 API. | |||
2017-01-08 | Added missing readers writers lock to windows, should compile and run again.. | Juan Linietsky | |
2017-01-08 | fixes compilation in windows? | Juan Linietsky | |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and ↵ | Juan Linietsky | |
renamed to PoolVector | |||
2017-01-06 | -Changed memory functions, Memory::alloc_static*, simplified them, made them ↵ | Juan Linietsky | |
aligned to 16 -Changed Vector<> template to fit this. | |||
2017-01-05 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2017-01-05 | -Changed most project settings in the engine, so they have major and minor ↵ | Juan Linietsky | |
categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available | |||
2017-01-04 | First set of changes to fix compilation errors and initialise the gles3 ↵ | BastiaanOlij | |
renderer for Mac OS X. Still broken at this point. | |||
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | |
Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :) | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-12-21 | Godot works on Windows again.. | reduz | |
2016-11-28 | Fix console output for MinGW compilers | Rémi Verschelde | |
Reworked patch from @jay3d (#7116). | |||
2016-11-08 | vsnc --> vsync | ISylvox | |
2016-10-20 | Fix the hiding of mouse cursor before interaction | George Marques | |
Fix part of #6633 | |||
2016-10-17 | Isolate XAudio2 driver | George Marques | |
Now it's possible to compile for Windows platform if wanted. It's supported only for Windows 8 or later, so it's not enabled by default. | |||
2016-10-14 | Drop nedmalloc which is apparently not used anymore | Rémi Verschelde | |
2016-10-10 | 2D Shaders are working again using the new syntax, though all is buggy in ↵ | Juan Linietsky | |
general | |||
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky | |
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working | |||
2016-10-03 | Merge pull request #6479 from RandomShaper/improve-debug-focus | Rémi Verschelde | |
Improve debug focus behavior | |||
2016-09-29 | Windows: prevent huge prints from crashing the engine | Marc Gilleron | |
2016-09-14 | Improve debug focus behavior | Pedro J. Estébanez | |
Fix focusing debugged game on Windows Add re-focusing editor on continue | |||
2016-08-29 | Hide the mouse cursor when MOUSE_MODE_CAPTURED is activated. | Mario Schlack | |
2016-07-26 | Windows: Make alert message box use MB_TASKMODAL | Rémi Verschelde | |
This flag pauses the current running thread, allowing for the user to see the alert and acknowledge it before the thread continues (and e.g. crashes :)). Thanks to @SuperUserNameMan for finding it. Ref: https://msdn.microsoft.com/en-us/library/windows/desktop/ms645505(v=vs.85).aspx | |||
2016-07-24 | Avoid changing position when the window is fullscreen | George Marques | |
2016-07-21 | Merge pull request #5841 from vnen/fix-windows-wheel | Rémi Verschelde | |
Fix mouse wheel event position on Windows | |||
2016-07-21 | Merge pull request #5560 from vnen/os-request-attention | Rémi Verschelde | |
Add OS.request_attention() for Windows | |||
2016-07-21 | Fix mouse wheel event position on Windows | George Marques | |
2016-07-10 | Merge pull request #5525 from SuperUserNameMan/window_get_latin_kb_variant | Juan Linietsky | |
windows get_latin_keyboard_variant() implementation and gdscript binding, #5503 | |||
2016-07-05 | Add OS.request_attention() for Windows | George Marques | |
2016-07-03 | windows get_latin_keyboard_variant() implementation and gdscript binding | SuperUserNameMan | |
2016-07-01 | Windows: prevent freeze while moving or resizing the game window. | Andreas Haas | |
When moving or resizing the window, Windows spins up a seperate event-loop, effectively blocking the normal one. To work around this, we're starting a timer that will continue sending WM_TIMER messages which we can use to keep the mainloop running. fixes #4695 | |||
2016-06-26 | Fix visual server error when minimizing the window | George Marques | |
2016-06-11 | property output unix seconds since epoch in windows get_system_time_secs, ↵ | Juan Linietsky | |
fixes #5155 | |||
2016-06-07 | Windows: Hide mouse on MOUSE_MODE_CAPTURED | J08nY | |
Fixes #5051 |