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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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windows
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key_mapping_windows.h
Age
Commit message (
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Author
2023-01-23
Cleanup and unify keyboard input.
bruvzg
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-10-05
Merge pull request #52963 from Pineapple/WIN32_LEAN_AND_MEAN_master
Rémi Verschelde
2021-09-23
Add missing WIN32_LEAN_AND_MEAN
Bartłomiej T. Listwon
2021-09-21
Allow for mapping keycodes to current layout
Frixuu
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-05-18
Fix certain characters being recognized as special keys in Windows when using...
Eric Rybicki
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-02-12
Platform: Ensure classes match their header filename
Rémi Verschelde