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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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platform
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windows
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key_mapping_windows.cpp
Age
Commit message (
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Author
2023-03-14
[Linux/X11] Add some missing keycodes/scancodes.
bruvzg
2023-02-22
[Input] Use BRACKET_ instead of BRACE_ for physical keys.
bruvzg
2023-01-23
Cleanup and unify keyboard input.
bruvzg
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-06-16
Adding function key support from F17 to F35
gregcsokas
2022-01-05
Windows input: Fix wrong OEM key, add missing keys
Max Hilbrunner
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-09-21
Allow for mapping keycodes to current layout
Frixuu
2021-08-10
Use Key enum instead of plain integers
Aaron Franke
2021-05-07
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-05-18
Fix certain characters being recognized as special keys in Windows when using...
Eric Rybicki
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-08
Added mapping for KEY_MENU to VK_APPS (0x5d) so context menu's triggered by t...
Eric M
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-02-12
Platform: Ensure classes match their header filename
Rémi Verschelde