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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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windows
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joypad_windows.cpp
Age
Commit message (
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Author
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-04
Added driving joystick type to windows joystick handling
Bastiaan Olij
2020-11-06
Use LONG instead of DWORD (unsigned int) when interacting with DIJOFS constants.
unknown
2020-07-31
DirectInput: use correct joypad id
Andreas Haas
2020-06-22
Fix use uninitialized `ofs` variable introduced in 39701.
bruvzg
2020-06-20
Fix missing slider joystick handling on Windows
Bastiaan Olij
2020-06-04
Merge pull request #39060 from madmiraal/fix-38869
Rémi Verschelde
2020-05-30
Add dinput nullptr checks.
Marcel Admiraal
2020-05-29
Do not probe joypads if DirectInput cannot be initialized.
Marcel Admiraal
2020-05-28
Tweak the DirectInput initialization failure message
Hugo Locurcio
2020-05-26
Update Windows GUID to SDL uid conversion.
Marcel Admiraal
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-13
Update game controller enums.
Marcel Admiraal
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Separate DisplayServer from OS on Windows
Juan Linietsky
2020-01-16
MinGW: Avoid GCC -Wcast-function-type warnings on GetProcAddress
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-06-17
Fix endless controller iteration
Georg Wacker
2019-06-15
Fix compilation warnings in JS and Windows builds
Rémi Verschelde
2019-02-12
Platform: Ensure classes match their header filename
Rémi Verschelde