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path: root/platform/windows/joypad_windows.cpp
AgeCommit message (Expand)Author
2021-03-13Replace malloc's with Godot's memalloc macroEv1lbl0w
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-04Added driving joystick type to windows joystick handlingBastiaan Olij
2020-11-06Use LONG instead of DWORD (unsigned int) when interacting with DIJOFS constants.unknown
2020-07-31DirectInput: use correct joypad idAndreas Haas
2020-06-22Fix use uninitialized `ofs` variable introduced in 39701.bruvzg
2020-06-20Fix missing slider joystick handling on WindowsBastiaan Olij
2020-06-04Merge pull request #39060 from madmiraal/fix-38869Rémi Verschelde
2020-05-30Add dinput nullptr checks.Marcel Admiraal
2020-05-29Do not probe joypads if DirectInput cannot be initialized.Marcel Admiraal
2020-05-28Tweak the DirectInput initialization failure messageHugo Locurcio
2020-05-26Update Windows GUID to SDL uid conversion.Marcel Admiraal
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-13Update game controller enums.Marcel Admiraal
2020-05-10Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde
2020-04-28Rename InputFilter back to InputRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-26Separate DisplayServer from OS on WindowsJuan Linietsky
2020-01-16MinGW: Avoid GCC -Wcast-function-type warnings on GetProcAddressRémi Verschelde
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-06-17Fix endless controller iterationGeorg Wacker
2019-06-15Fix compilation warnings in JS and Windows buildsRémi Verschelde
2019-02-12Platform: Ensure classes match their header filenameRémi Verschelde