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path: root/platform/windows/godot_win.cpp
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2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-05-17fix crash on help, closes #1873Juan Linietsky
2015-05-04fixes issue #1693 winmain and main unicodeyg2f
makes WinMain() and main() accepts unicode characters into arguments
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-03-11remove unnecessary error check when converting ascii to unicodemarynate
2014-03-11Convert windows main entry arguments to UTF8; Set locale to system default ↵marynate
for locale-awared console output; memery clearnup
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky