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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-08-14
Refactor the export checking logic to improve separation of concerns
Fredia Huya-Kouadio
2022-07-30
Merge pull request #63563 from aaronfranke/export-arch
Rémi Verschelde
2022-07-29
Improve some export error messages.
bruvzg
2022-07-29
Update export dialog to handle many architectures
Aaron Franke
2022-07-26
Split up editor export code into multiple files
Aaron Franke
2022-07-26
Merge pull request #63096 from aaronfranke/exp-template-names
Rémi Verschelde
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-22
Update export template names for Windows, Mac, and Linux
Aaron Franke
2022-07-08
Add static methods for creating Image and ImageTexture
kobewi
2022-06-08
Add readable export errors.
bruvzg
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-04
Fix export plugins after embedded PCK loading changes.
bruvzg
2022-04-28
[Windows Export] Improve error messages for missing rcedit and signtool.
bruvzg
2022-04-20
Improve embedded PCK loading and exporting.
bruvzg
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-03-22
Generate export template file names instead of having a fixed set
Aaron Franke
2022-03-21
Move extension logic to EditorExportPlatformLinuxBSD
Aaron Franke
2022-03-20
Move fixup_embedded_pck to EditorExportPlatform classes
Aaron Franke
2022-03-14
[Export] Add "export console script" option for Linux, macOS, and Windows exp...
bruvzg
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-03
Add warning for Windows export when rcedit is not configured
NeilKleistGao
2022-01-22
[Export] Instead of removing unsupported options, hide it.
bruvzg
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-08-12
Split windows platform export template into multiple files
Sergey Minakov
2021-06-29
[Windows Export] Use temporary file for osslsigncode signing.
bruvzg
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-01-09
Split OS::execute into two methods
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-03
Don't stop export if rcedit path is invalid
Tomasz Chabora
2019-10-04
Add code signing support for Windows exports (using "signtool" on Windows and...
bruvzg
2019-07-03
Add embedded PCK option to PC platforms
Pedro J. Estébanez
2019-06-12
Added hint for windows export options
Zak
2019-02-03
Use relative path property hint for windows export icon
Kanabenki
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-20
Add PROPERTY_HINT_PLACEHOLDER_TEXT for String properties
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-09
Windows export: Use WINE to run rcedit on non-Windows host
Rémi Verschelde
2017-12-09
Call rcedit on export for Windows desktop
George Marques
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
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