index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
platform
/
windows
/
export
Age
Commit message (
Expand
)
Author
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-03
Reenable Windows Desktop export
eska
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-02-19
Editor Export Settings Dialog is completed!! Now on to make some exporters..
Juan Linietsky
2017-01-25
Removed import/export system, will start new one from scratch.
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-02-04
Removed PE-bliss, win32 binares so far remain without icon, had many issues w...
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-11-27
Replace hardcoded references to Okam Studio by Godot Engine
Rémi Verschelde
2015-11-19
-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260
Juan Linietsky
2015-11-09
change pe_bliss parent directory from /drivers to /tools
masoud bh
2015-11-09
Add icon to exe file in windows export
masoud bh
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky
[prev]