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path: root/platform/windows/export
AgeCommit message (Expand)Author
2018-08-20Add PROPERTY_HINT_PLACEHOLDER_TEXT for String propertiesRémi Verschelde
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-09Windows export: Use WINE to run rcedit on non-Windows hostRémi Verschelde
2017-12-09Call rcedit on export for Windows desktopGeorge Marques
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-06-25BuildSystem: generated files have .gen.extensionPoommetee Ketson
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-03Reenable Windows Desktop exporteska
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde
2017-02-19Editor Export Settings Dialog is completed!! Now on to make some exporters..Juan Linietsky
2017-01-25Removed import/export system, will start new one from scratch.Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
2016-02-04Removed PE-bliss, win32 binares so far remain without icon, had many issues w...Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-11-27Replace hardcoded references to Okam Studio by Godot EngineRémi Verschelde
2015-11-19-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260Juan Linietsky
2015-11-09change pe_bliss parent directory from /drivers to /toolsmasoud bh
2015-11-09Add icon to exe file in windows exportmasoud bh
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky