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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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export
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export_plugin.h
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Commit message (
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Author
2023-01-13
Merge pull request #63312 from bruvzg/one_click
Rémi Verschelde
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-29
[Export] Add one-click deploy over SSH for the desktop exports.
bruvzg
2022-11-18
Windows icon export improvements.
bruvzg
2022-11-15
[Windows] Add icon to the console wrapper, add option to set icon for the con...
bruvzg
2022-10-31
Add console wrapper app to handle console i/o redirection on Windows.
bruvzg
2022-08-26
[macOS export] Simplify code signing options, add support for rcodesign tool ...
bruvzg
2022-08-14
Refactor the export checking logic to improve separation of concerns
Fredia Huya-Kouadio
2022-07-26
Split up editor export code into multiple files
Aaron Franke
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-06-08
Add readable export errors.
bruvzg
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-04
Fix export plugins after embedded PCK loading changes.
bruvzg
2022-04-20
Improve embedded PCK loading and exporting.
bruvzg
2022-03-22
Generate export template file names instead of having a fixed set
Aaron Franke
2022-03-21
Move extension logic to EditorExportPlatformLinuxBSD
Aaron Franke
2022-03-20
Move fixup_embedded_pck to EditorExportPlatform classes
Aaron Franke
2022-03-14
[Export] Add "export console script" option for Linux, macOS, and Windows exp...
bruvzg
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-03
Add warning for Windows export when rcedit is not configured
NeilKleistGao
2022-01-22
[Export] Instead of removing unsupported options, hide it.
bruvzg
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-08-12
Split windows platform export template into multiple files
Sergey Minakov