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godot-fmod
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Godot with FMOD integration
RayHammer
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windows
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export
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export_plugin.cpp
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Commit message (
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Author
2022-08-27
[Windows] Improve build environment detection, add support for Windows on ARM.
bruvzg
2022-08-26
[macOS export] Simplify code signing options, add support for rcodesign tool ...
bruvzg
2022-08-14
Refactor the export checking logic to improve separation of concerns
Fredia Huya-Kouadio
2022-07-30
Merge pull request #63563 from aaronfranke/export-arch
Rémi Verschelde
2022-07-29
Improve some export error messages.
bruvzg
2022-07-29
Update export dialog to handle many architectures
Aaron Franke
2022-07-22
Update export template names for Windows, Mac, and Linux
Aaron Franke
2022-06-08
Add readable export errors.
bruvzg
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-04
Fix export plugins after embedded PCK loading changes.
bruvzg
2022-04-28
[Windows Export] Improve error messages for missing rcedit and signtool.
bruvzg
2022-04-20
Improve embedded PCK loading and exporting.
bruvzg
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-03-22
Generate export template file names instead of having a fixed set
Aaron Franke
2022-03-21
Move extension logic to EditorExportPlatformLinuxBSD
Aaron Franke
2022-03-20
Move fixup_embedded_pck to EditorExportPlatform classes
Aaron Franke
2022-03-14
[Export] Add "export console script" option for Linux, macOS, and Windows exp...
bruvzg
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-03
Add warning for Windows export when rcedit is not configured
NeilKleistGao
2022-01-22
[Export] Instead of removing unsupported options, hide it.
bruvzg
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-08-12
Split windows platform export template into multiple files
Sergey Minakov