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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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windows
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export
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export.cpp
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Commit message (
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Author
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-09
Windows export: Use WINE to run rcedit on non-Windows host
Rémi Verschelde
2017-12-09
Call rcedit on export for Windows desktop
George Marques
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-06-25
BuildSystem: generated files have .gen.extension
Poommetee Ketson
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-03
Reenable Windows Desktop export
eska
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-02-19
Editor Export Settings Dialog is completed!! Now on to make some exporters..
Juan Linietsky
2017-01-25
Removed import/export system, will start new one from scratch.
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-02-04
Removed PE-bliss, win32 binares so far remain without icon, had many issues w...
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-11-27
Replace hardcoded references to Okam Studio by Godot Engine
Rémi Verschelde
2015-11-19
-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260
Juan Linietsky
2015-11-09
change pe_bliss parent directory from /drivers to /tools
masoud bh
2015-11-09
Add icon to exe file in windows export
masoud bh
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky