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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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export
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export.cpp
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Commit message (
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Author
2022-07-26
Split up editor export code into multiple files
Aaron Franke
2022-07-08
Add static methods for creating Image and ImageTexture
kobewi
2022-03-22
Generate export template file names instead of having a fixed set
Aaron Franke
2022-03-21
Move extension logic to EditorExportPlatformLinuxBSD
Aaron Franke
2022-03-20
Move fixup_embedded_pck to EditorExportPlatform classes
Aaron Franke
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-08-12
Split windows platform export template into multiple files
Sergey Minakov
2021-06-29
[Windows Export] Use temporary file for osslsigncode signing.
bruvzg
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-01-09
Split OS::execute into two methods
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-03
Don't stop export if rcedit path is invalid
Tomasz Chabora
2019-10-04
Add code signing support for Windows exports (using "signtool" on Windows and...
bruvzg
2019-07-03
Add embedded PCK option to PC platforms
Pedro J. Estébanez
2019-06-12
Added hint for windows export options
Zak
2019-02-03
Use relative path property hint for windows export icon
Kanabenki
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-20
Add PROPERTY_HINT_PLACEHOLDER_TEXT for String properties
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-09
Windows export: Use WINE to run rcedit on non-Windows host
Rémi Verschelde
2017-12-09
Call rcedit on export for Windows desktop
George Marques
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-06-25
BuildSystem: generated files have .gen.extension
Poommetee Ketson
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-03
Reenable Windows Desktop export
eska
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-02-19
Editor Export Settings Dialog is completed!! Now on to make some exporters..
Juan Linietsky
2017-01-25
Removed import/export system, will start new one from scratch.
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-02-04
Removed PE-bliss, win32 binares so far remain without icon, had many issues w...
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-11-27
Replace hardcoded references to Okam Studio by Godot Engine
Rémi Verschelde
2015-11-19
-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260
Juan Linietsky
2015-11-09
change pe_bliss parent directory from /drivers to /tools
masoud bh
2015-11-09
Add icon to exe file in windows export
masoud bh
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky