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path: root/platform/windows/display_server_windows.cpp
AgeCommit message (Collapse)Author
2022-02-17[Windows] Fix Vulkan driver crash on sub-window minimization.bruvzg
2022-02-16Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde
Remove currently unused implementation of TextureBasisU, could be re-added later on if needed and ported.
2022-02-12Add exclusive window handling to DisplayServer (on macOS and Windows).bruvzg
2022-02-11[Windows] Fix drag-and-drop.bruvzg
2022-02-08[Windows] Fix fullscreen mode detection on window move/resize.bruvzg
2022-02-07Fix icons for sub windowsTechnicalSoup
Modify the create_sub_window method to set an icon for all sub windows, setting the icon to the same icon as the main window. Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
2022-02-04Merge pull request #57341 from bruvzg/win_multiwin_fsRémi Verschelde
2022-02-04Merge pull request #57335 from jordigcs/display-refresh-rateRémi Verschelde
2022-02-04Merge pull request #54645 from rxlecky/editor-window-offset-bug-45740Rémi Verschelde
2022-02-04[Windows] Add WS_BORDER flag to windows in WINDOW_MODE_FULLSCREEN mode to ↵bruvzg
allow multi-window interface in full-screen. [Windows] Add WINDOW_MODE_EXCLUSIVE_FULLSCREEN without WS_BORDER flag enabled (no multi-window support).
2022-02-03Add screen_get_refresh_rate to DisplayServerjordi
2022-02-01Fix captured mouse modeHendrik Brucker
2022-01-31Simplify DisplayServerWindows pos/size message handlingSeleckyErik
Replace WM_MOVE and WM_SIZE message handling with WM_POSCHANGED instead. This is for multiple reasons: 1) Microsoft suggest using WM_POSCHANGED is more efficient 2) RectChanged callback is only called once for most window operations 3) Simplifies message handling code
2022-01-28Fix MOUSE_MODE_CONFINED not updating area when full-screen is toggled or ↵bruvzg
current screen is changed.
2022-01-27Merge pull request #56785 from bruvzg/nat_handles_4Rémi Verschelde
2022-01-24Merge pull request #56754 from madmiraal/fix-45592Rémi Verschelde
2022-01-18Window management improvements.bruvzg
[macOS] Fix transient windows not working in the full-screen mode. [macOS] Fix moving transient windows to the other screen than parent window. [macOS] Fix popup menu switch on hover. [macOS] Use content origin rect for windows position (to ensure `DS.mouse_get_position` is equal to `DS.window_get_position` + mouse position from the input events). [macOS] Fix incorrect input coordinates, when external display with different scaling in connected/disconnected. [macOS/Windows] Fix moving fullscreen windows between the screens. Add auto refocusing of the parent window, when the focused transient window is closed. Remove redundant `DS.mouse_get_absolute_position` function (returns mouse position in the screen coordinates, same as `DS.mouse_get_position`).
2022-01-17Merge pull request #56012 from bruvzg/wt🤎4Rémi Verschelde
2022-01-14Flush input events before destroying the windowYuri Roubinsky
2022-01-14Add support for getting native display, window, and view handles.bruvzg
2022-01-13Use mouse event relative motion to calculate mouse velocityMarcel Admiraal
2022-01-11Merge pull request #56322 from madmiraal/fix-42450Rémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2021-12-29Rename speed to velocity when it's a directional VectorMarcel Admiraal
2021-12-28Fix cursor stucking in resize shapeYuri Roubinsky
2021-12-18[Windows] Improve console handling and execute/create_process.bruvzg
Always build with the GUI subsystem. Redirect stdout and stderr output to the parent process console. Use CreateProcessW for blocking `execute` calls with piped stdout and stderr (prevent console windows for popping up when used with the GUI subsystem build, and have more consistent behavior with `create_process`). Add `open_console` argument to the `execute` and `create_process` to open a new console window. Remove `interface/editor/hide_console_window` editor setting. Remove `Toggle System Console` menu option. Remove `set_console_visible` and `is_console_visible` functions.
2021-12-18Fix initialising of gl_manager and checking gl_manager and context_vulkan ↵Bastiaan Olij
preventing crash issues.
2021-12-15[Windows] Detect new Windows Terminal and disable unsupported ↵bruvzg
set_console_visible code.
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings
2021-11-12Use "enum class" for input enumsAaron Franke
2021-11-10Windows: Fix compilation warnings with GCC 11.2.1Rémi Verschelde
2021-10-31Use OpenGL 3.3 core profile instead of compatibility profileClay John
- Rename OpenGL to GLES3 in the source code per community feedback. - The renderer is still exposed as "OpenGL 3" to the user. - Hide renderer selection dropdown until OpenGL support is more mature. - The renderer can still be changed in the Project Settings or using the `--rendering-driver opengl` command line argument. - Remove commented out exporter code. - Remove some OpenGL/DisplayServer-related debugging prints.
2021-10-30Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3Hugo Locurcio
- Use lowercase driver names for the `--rendering-driver` command line argument.
2021-10-30Add GLES2 2D renderer + Linux display managerlawnjelly
First implementation with Linux display manager. - Add single-threaded mode for EditorResourcePreview (needed for OpenGL). Co-authored-by: clayjohn <claynjohn@gmail.com> Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2021-10-06Change dragging cursor on Windowskobewi
2021-10-05Merge pull request #53405 from winterpixelgames/PR-more-error-logging-releaseRémi Verschelde
2021-10-04revert 0d7409a so additional error information prints in release buildsJordan Schidlowsky
2021-10-01Merge pull request #52684 from Frixuu/masterRémi Verschelde
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-21Allow for mapping keycodes to current layoutFrixuu
2021-09-19Fix Windows cursor with trails disappearing in fullscreenDan
Fixed by turning off mouse trails when going into fullscreen, then restoring trails when exiting fullscreen or game
2021-09-10Clean DisplayServerWindows and add missing guardsMax Hilbrunner
2021-08-27Fix bad size after restoring a minimized window under Windowsjmb462
2021-08-23Fix window decoration size on Windowsfloppyhammer
2021-08-13Add input buffering frameworkPedro J. Estébanez
Input buffering is implicitly used by event accumulation, but this commit makes it more generic so it can be enabled for other uses. For desktop OSs it's currently not feasible given main and UI threads are the same).
2021-08-13Improve input event accumulationPedro J. Estébanez
- API has been simplified: all events now go through `parse_input_event()`. Whether they are accumulated or not depends on the `use_accumulated_input` flag. - Event accumulation is now thread-safe (it was not needed so far, but it prepares the ground for the following changes). - Touch drag events now support accumulation.
2021-08-10Use Key enum instead of plain integersAaron Franke
2021-08-06Fix vertical scroll/zoom for precision touchpadGeorg Wacker
Adds factor data for vertical mousewheel event, in line with horizontal mousewheel event
2021-07-22Move `alert` function from `DisplayServer` to `OS`.bruvzg
2021-07-06Restructure and reimplement vsync optionsHendrik Brucker
-Add a v-sync mode setting which allows to choose between DISABLED, ON, ADAPTIVE and MAILBOX -Removed the V-Sync via Compositor option