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path: root/platform/windows/display_server_windows.cpp
AgeCommit message (Collapse)Author
2022-04-11Make FileAccess and DirAccess classes reference counted.bruvzg
2022-04-06Fix some issues found by cppcheck.bruvzg
2022-04-05Fix a possible race condition on popup close, that might cause multiple ↵bruvzg
deletions of the same list item.
2022-03-31Fix typos with codespellRémi Verschelde
Using codespell 2.2-dev from current git. Fix a couple incorrect uses of gendered pronouns.
2022-03-29Keep editor at normal priority on windows.Lyuma
The multithreaded importer often causes system-wide hangs when importing more than 20 files at a time. Running the editor at normal priority allows other applications on the system to be responsive during long imports.
2022-03-27Rename warp mouse functions to warp_mouseMarkus Sauermann
2022-03-18Right-clicking will not close popupVitika9
2022-03-16Windows: Properly set `mouse_monitor` instead of shadowing itRémi Verschelde
GCC was raising a warning about unused variable, but it's actually meant to be used in the destructor for deinit.
2022-03-13Reenable window_set_vsync_mode on WindowsHendrik Brucker
2022-03-08[X11] Do not try to focus unmapped window.bruvzg
2022-02-25Improve popup window handling.bruvzg
Add window FLAG_POPUP and a platform specific routines to control popup auto-hiding and event forwarding.
2022-02-22[Windows] Fix borderless window flag toggle and restoring minimized ↵bruvzg
borderless window.
2022-02-17[Windows] Fix Vulkan driver crash on sub-window minimization.bruvzg
2022-02-16Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde
Remove currently unused implementation of TextureBasisU, could be re-added later on if needed and ported.
2022-02-12Add exclusive window handling to DisplayServer (on macOS and Windows).bruvzg
2022-02-11[Windows] Fix drag-and-drop.bruvzg
2022-02-08[Windows] Fix fullscreen mode detection on window move/resize.bruvzg
2022-02-07Fix icons for sub windowsTechnicalSoup
Modify the create_sub_window method to set an icon for all sub windows, setting the icon to the same icon as the main window. Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
2022-02-04Merge pull request #57341 from bruvzg/win_multiwin_fsRémi Verschelde
2022-02-04Merge pull request #57335 from jordigcs/display-refresh-rateRémi Verschelde
2022-02-04Merge pull request #54645 from rxlecky/editor-window-offset-bug-45740Rémi Verschelde
2022-02-04[Windows] Add WS_BORDER flag to windows in WINDOW_MODE_FULLSCREEN mode to ↵bruvzg
allow multi-window interface in full-screen. [Windows] Add WINDOW_MODE_EXCLUSIVE_FULLSCREEN without WS_BORDER flag enabled (no multi-window support).
2022-02-03Add screen_get_refresh_rate to DisplayServerjordi
2022-02-01Fix captured mouse modeHendrik Brucker
2022-01-31Simplify DisplayServerWindows pos/size message handlingSeleckyErik
Replace WM_MOVE and WM_SIZE message handling with WM_POSCHANGED instead. This is for multiple reasons: 1) Microsoft suggest using WM_POSCHANGED is more efficient 2) RectChanged callback is only called once for most window operations 3) Simplifies message handling code
2022-01-28Fix MOUSE_MODE_CONFINED not updating area when full-screen is toggled or ↵bruvzg
current screen is changed.
2022-01-27Merge pull request #56785 from bruvzg/nat_handles_4Rémi Verschelde
2022-01-24Merge pull request #56754 from madmiraal/fix-45592Rémi Verschelde
2022-01-18Window management improvements.bruvzg
[macOS] Fix transient windows not working in the full-screen mode. [macOS] Fix moving transient windows to the other screen than parent window. [macOS] Fix popup menu switch on hover. [macOS] Use content origin rect for windows position (to ensure `DS.mouse_get_position` is equal to `DS.window_get_position` + mouse position from the input events). [macOS] Fix incorrect input coordinates, when external display with different scaling in connected/disconnected. [macOS/Windows] Fix moving fullscreen windows between the screens. Add auto refocusing of the parent window, when the focused transient window is closed. Remove redundant `DS.mouse_get_absolute_position` function (returns mouse position in the screen coordinates, same as `DS.mouse_get_position`).
2022-01-17Merge pull request #56012 from bruvzg/wt🤎4Rémi Verschelde
2022-01-14Flush input events before destroying the windowYuri Roubinsky
2022-01-14Add support for getting native display, window, and view handles.bruvzg
2022-01-13Use mouse event relative motion to calculate mouse velocityMarcel Admiraal
2022-01-11Merge pull request #56322 from madmiraal/fix-42450Rémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2021-12-29Rename speed to velocity when it's a directional VectorMarcel Admiraal
2021-12-28Fix cursor stucking in resize shapeYuri Roubinsky
2021-12-18[Windows] Improve console handling and execute/create_process.bruvzg
Always build with the GUI subsystem. Redirect stdout and stderr output to the parent process console. Use CreateProcessW for blocking `execute` calls with piped stdout and stderr (prevent console windows for popping up when used with the GUI subsystem build, and have more consistent behavior with `create_process`). Add `open_console` argument to the `execute` and `create_process` to open a new console window. Remove `interface/editor/hide_console_window` editor setting. Remove `Toggle System Console` menu option. Remove `set_console_visible` and `is_console_visible` functions.
2021-12-18Fix initialising of gl_manager and checking gl_manager and context_vulkan ↵Bastiaan Olij
preventing crash issues.
2021-12-15[Windows] Detect new Windows Terminal and disable unsupported ↵bruvzg
set_console_visible code.
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings
2021-11-12Use "enum class" for input enumsAaron Franke
2021-11-10Windows: Fix compilation warnings with GCC 11.2.1Rémi Verschelde
2021-10-31Use OpenGL 3.3 core profile instead of compatibility profileClay John
- Rename OpenGL to GLES3 in the source code per community feedback. - The renderer is still exposed as "OpenGL 3" to the user. - Hide renderer selection dropdown until OpenGL support is more mature. - The renderer can still be changed in the Project Settings or using the `--rendering-driver opengl` command line argument. - Remove commented out exporter code. - Remove some OpenGL/DisplayServer-related debugging prints.
2021-10-30Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3Hugo Locurcio
- Use lowercase driver names for the `--rendering-driver` command line argument.
2021-10-30Add GLES2 2D renderer + Linux display managerlawnjelly
First implementation with Linux display manager. - Add single-threaded mode for EditorResourcePreview (needed for OpenGL). Co-authored-by: clayjohn <claynjohn@gmail.com> Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2021-10-06Change dragging cursor on Windowskobewi
2021-10-05Merge pull request #53405 from winterpixelgames/PR-more-error-logging-releaseRémi Verschelde
2021-10-04revert 0d7409a so additional error information prints in release buildsJordan Schidlowsky
2021-10-01Merge pull request #52684 from Frixuu/masterRémi Verschelde