Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-04-11 | Make FileAccess and DirAccess classes reference counted. | bruvzg | |
2022-04-06 | Fix some issues found by cppcheck. | bruvzg | |
2022-04-05 | Fix a possible race condition on popup close, that might cause multiple ↵ | bruvzg | |
deletions of the same list item. | |||
2022-03-31 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 2.2-dev from current git. Fix a couple incorrect uses of gendered pronouns. | |||
2022-03-29 | Keep editor at normal priority on windows. | Lyuma | |
The multithreaded importer often causes system-wide hangs when importing more than 20 files at a time. Running the editor at normal priority allows other applications on the system to be responsive during long imports. | |||
2022-03-27 | Rename warp mouse functions to warp_mouse | Markus Sauermann | |
2022-03-18 | Right-clicking will not close popup | Vitika9 | |
2022-03-16 | Windows: Properly set `mouse_monitor` instead of shadowing it | Rémi Verschelde | |
GCC was raising a warning about unused variable, but it's actually meant to be used in the destructor for deinit. | |||
2022-03-13 | Reenable window_set_vsync_mode on Windows | Hendrik Brucker | |
2022-03-08 | [X11] Do not try to focus unmapped window. | bruvzg | |
2022-02-25 | Improve popup window handling. | bruvzg | |
Add window FLAG_POPUP and a platform specific routines to control popup auto-hiding and event forwarding. | |||
2022-02-22 | [Windows] Fix borderless window flag toggle and restoring minimized ↵ | bruvzg | |
borderless window. | |||
2022-02-17 | [Windows] Fix Vulkan driver crash on sub-window minimization. | bruvzg | |
2022-02-16 | Style: Cleanup single-line blocks, semicolons, dead code | Rémi Verschelde | |
Remove currently unused implementation of TextureBasisU, could be re-added later on if needed and ported. | |||
2022-02-12 | Add exclusive window handling to DisplayServer (on macOS and Windows). | bruvzg | |
2022-02-11 | [Windows] Fix drag-and-drop. | bruvzg | |
2022-02-08 | [Windows] Fix fullscreen mode detection on window move/resize. | bruvzg | |
2022-02-07 | Fix icons for sub windows | TechnicalSoup | |
Modify the create_sub_window method to set an icon for all sub windows, setting the icon to the same icon as the main window. Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com> | |||
2022-02-04 | Merge pull request #57341 from bruvzg/win_multiwin_fs | Rémi Verschelde | |
2022-02-04 | Merge pull request #57335 from jordigcs/display-refresh-rate | Rémi Verschelde | |
2022-02-04 | Merge pull request #54645 from rxlecky/editor-window-offset-bug-45740 | Rémi Verschelde | |
2022-02-04 | [Windows] Add WS_BORDER flag to windows in WINDOW_MODE_FULLSCREEN mode to ↵ | bruvzg | |
allow multi-window interface in full-screen. [Windows] Add WINDOW_MODE_EXCLUSIVE_FULLSCREEN without WS_BORDER flag enabled (no multi-window support). | |||
2022-02-03 | Add screen_get_refresh_rate to DisplayServer | jordi | |
2022-02-01 | Fix captured mouse mode | Hendrik Brucker | |
2022-01-31 | Simplify DisplayServerWindows pos/size message handling | SeleckyErik | |
Replace WM_MOVE and WM_SIZE message handling with WM_POSCHANGED instead. This is for multiple reasons: 1) Microsoft suggest using WM_POSCHANGED is more efficient 2) RectChanged callback is only called once for most window operations 3) Simplifies message handling code | |||
2022-01-28 | Fix MOUSE_MODE_CONFINED not updating area when full-screen is toggled or ↵ | bruvzg | |
current screen is changed. | |||
2022-01-27 | Merge pull request #56785 from bruvzg/nat_handles_4 | Rémi Verschelde | |
2022-01-24 | Merge pull request #56754 from madmiraal/fix-45592 | Rémi Verschelde | |
2022-01-18 | Window management improvements. | bruvzg | |
[macOS] Fix transient windows not working in the full-screen mode. [macOS] Fix moving transient windows to the other screen than parent window. [macOS] Fix popup menu switch on hover. [macOS] Use content origin rect for windows position (to ensure `DS.mouse_get_position` is equal to `DS.window_get_position` + mouse position from the input events). [macOS] Fix incorrect input coordinates, when external display with different scaling in connected/disconnected. [macOS/Windows] Fix moving fullscreen windows between the screens. Add auto refocusing of the parent window, when the focused transient window is closed. Remove redundant `DS.mouse_get_absolute_position` function (returns mouse position in the screen coordinates, same as `DS.mouse_get_position`). | |||
2022-01-17 | Merge pull request #56012 from bruvzg/wt🤎4 | Rémi Verschelde | |
2022-01-14 | Flush input events before destroying the window | Yuri Roubinsky | |
2022-01-14 | Add support for getting native display, window, and view handles. | bruvzg | |
2022-01-13 | Use mouse event relative motion to calculate mouse velocity | Marcel Admiraal | |
2022-01-11 | Merge pull request #56322 from madmiraal/fix-42450 | Rémi Verschelde | |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2021-12-29 | Rename speed to velocity when it's a directional Vector | Marcel Admiraal | |
2021-12-28 | Fix cursor stucking in resize shape | Yuri Roubinsky | |
2021-12-18 | [Windows] Improve console handling and execute/create_process. | bruvzg | |
Always build with the GUI subsystem. Redirect stdout and stderr output to the parent process console. Use CreateProcessW for blocking `execute` calls with piped stdout and stderr (prevent console windows for popping up when used with the GUI subsystem build, and have more consistent behavior with `create_process`). Add `open_console` argument to the `execute` and `create_process` to open a new console window. Remove `interface/editor/hide_console_window` editor setting. Remove `Toggle System Console` menu option. Remove `set_console_visible` and `is_console_visible` functions. | |||
2021-12-18 | Fix initialising of gl_manager and checking gl_manager and context_vulkan ↵ | Bastiaan Olij | |
preventing crash issues. | |||
2021-12-15 | [Windows] Detect new Windows Terminal and disable unsupported ↵ | bruvzg | |
set_console_visible code. | |||
2021-12-09 | Replace String comparisons with "", String() to is_empty() | Nathan Franke | |
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings | |||
2021-11-12 | Use "enum class" for input enums | Aaron Franke | |
2021-11-10 | Windows: Fix compilation warnings with GCC 11.2.1 | Rémi Verschelde | |
2021-10-31 | Use OpenGL 3.3 core profile instead of compatibility profile | Clay John | |
- Rename OpenGL to GLES3 in the source code per community feedback. - The renderer is still exposed as "OpenGL 3" to the user. - Hide renderer selection dropdown until OpenGL support is more mature. - The renderer can still be changed in the Project Settings or using the `--rendering-driver opengl` command line argument. - Remove commented out exporter code. - Remove some OpenGL/DisplayServer-related debugging prints. | |||
2021-10-30 | Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3 | Hugo Locurcio | |
- Use lowercase driver names for the `--rendering-driver` command line argument. | |||
2021-10-30 | Add GLES2 2D renderer + Linux display manager | lawnjelly | |
First implementation with Linux display manager. - Add single-threaded mode for EditorResourcePreview (needed for OpenGL). Co-authored-by: clayjohn <claynjohn@gmail.com> Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | |||
2021-10-06 | Change dragging cursor on Windows | kobewi | |
2021-10-05 | Merge pull request #53405 from winterpixelgames/PR-more-error-logging-release | Rémi Verschelde | |
2021-10-04 | revert 0d7409a so additional error information prints in release builds | Jordan Schidlowsky | |
2021-10-01 | Merge pull request #52684 from Frixuu/master | Rémi Verschelde | |