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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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detect.py
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Commit message (
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Author
2022-05-11
opengl3 driver now works on windows including multi window
derammo
2022-04-28
Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Win...
bruvzg
2021-12-18
[Windows] Improve console handling and execute/create_process.
bruvzg
2021-12-10
Misc build system fixes
Aaron Franke
2021-11-18
Windows: Use `/bigobj` only for debug builds, breaks GCC LTO
Rémi Verschelde
2021-11-10
Windows: Enable `/bigobj` to increase max size for obj files
Rémi Verschelde
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2021-10-30
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
Hugo Locurcio
2021-10-30
Add GLES2 2D renderer + Linux display manager
lawnjelly
2021-10-15
SCons: Set `DEBUG_ENABLED` and `DEV_ENABLED` in SConstruct
Rémi Verschelde
2021-10-14
SCons: Add `DEV_ENABLED` defines for `target=debug` builds
Rémi Verschelde
2021-08-22
Replace HTTP links with HTTPS for sites with HTTPS versions
Aaron Franke
2021-08-12
Use "volk" instead of statically linked Vulkan loader.
bruvzg
2021-08-01
Windows: Fix build with SCons 4.2.0
Rémi Verschelde
2021-07-25
Remove unnecessary 'pass' statement
luz paz
2021-03-20
Merge pull request #46966 from qarmin/faster_release
Rémi Verschelde
2021-03-14
Allow to not optimize release build
Rafał Mikrut
2021-03-12
Add `use_asan` option for MSVC to enable AddressSanitizer
Andrii Doroshenko (Xrayez)
2021-02-09
Use /Zi and /FS for including debugger symbols on Windows with MSVC
Bastiaan Olij
2021-02-08
SCons: Fix debug_symbols tests after switch to BoolVariable
Rémi Verschelde
2021-02-03
SCons: Add `production=yes` option to use production defaults
Rémi Verschelde
2020-12-16
SCons: Add only selected platform's opts to env
Rémi Verschelde
2020-12-12
Don't handle BaseException in build scripts
Marcel Admiraal
2020-12-03
Add 'use_static_cpp' option for MinGW and MSVC builds
Lyubomir Vasilev
2020-11-19
SCons: Remove unnecessary $LINK overrides
Rémi Verschelde
2020-11-09
Remove `debug_symbols=full` in favor of `debug_symbols=yes`
Hugo Locurcio
2020-10-09
[Windows, MSVC] Correctly set source file encoding.
bruvzg
2020-10-08
SCons: Refactor and cleanup warnings definition
Rémi Verschelde
2020-10-06
SCons: Add windows_subsystem=default, restores original behavior
Rémi Verschelde
2020-09-18
Fix typos with codespell
Rémi Verschelde
2020-09-14
Only display the Windows toggle console option if it can actually be used
Hugo Locurcio
2020-08-17
Add Windows Subsystem build option.
bruvzg
2020-08-17
Revert "[Windows] Attach to parent console instead of creating new one."
bruvzg
2020-08-11
[Windows] Attach to parent console instead of creating new one.
bruvzg
2020-07-26
CI: Install master version of psf/black
Rémi Verschelde
2020-07-23
SCons: Remove unused DEBUG_MEMORY_ENABLED define
Rémi Verschelde
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-17
Make stack size on Windows match Linux and MacOS
Pedro J. Estébanez
2020-02-11
SCons: Streamline Vulkan buildsystem + fixups
Rémi Verschelde
2020-02-11
Add runtime GLES2 / Vulkan context selection.
bruvzg
2020-02-11
Add static Vulkan loader.
bruvzg
2020-02-07
SCons: Split libmodules.a in folder-based libs
Rémi Verschelde
2019-12-11
SCons: Add 'split_libmodules' option to workaround linker issue
Rémi Verschelde
2019-12-04
Added support for vertical syncing via the Windows OS compositor (DWM.)
TerminalJack
2019-10-25
Specify MINGW_HAS_SECURE_API=1
Yeongho Kim
2019-10-22
Add "llvm/thinlto" options to MinGW build.
bruvzg
2019-07-03
SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
Rémi Verschelde
2019-04-30
SCons: Always use env.Prepend for CPPPATH
Rémi Verschelde
2019-04-24
SCons: Review uses of CCFLAGS, CXXFLAGS and CPPFLAGS
Rémi Verschelde
2019-04-23
Fixes build for Windows cross-compilation
Kenneth Lee
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