index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
platform
/
windows
/
detect.py
Age
Commit message (
Expand
)
Author
2017-12-14
Added indent_style to editorconfig, fixed inconsistent use of tabs and spaces...
Colin Kinloch
2017-12-14
-Add lightmapper
Juan Linietsky
2017-12-07
Fix windows compilation when using MinGW
MrCdK
2017-12-06
Add build param for targeted Windows version
Pedro J. Estébanez
2017-11-02
SCons: make use_lto a global option and opt-in for iphone
Rémi Verschelde
2017-10-27
detect.py: Fix KeyError if using MinGW and LTO
mhilbrunner
2017-10-21
Cleanup unnecessary debug prints
Rémi Verschelde
2017-09-26
Reduce gcc lto build time by telling the linker to
Felix M. Cobos
2017-09-25
Use BoolVariable in platform-specific options.
Elliott Sales de Andrade
2017-09-25
Use EnumVariable for choice-based build options.
Elliott Sales de Andrade
2017-09-23
Fix gcc lto
Hein-Pieter van Braam
2017-09-16
Create separate debug info files by default
Hein-Pieter van Braam
2017-09-13
Buildsystem: Windows cross-compilation on Linux defaults to 64-bit
Rémi Verschelde
2017-09-13
Added a crash handler to dump the backtrace on Windows, Linux and OS X
Marcelo Fernandez
2017-08-27
Added new WASAPI driver for Windows
Marcelo Fernandez
2017-08-18
Windows: Drop support for obsolete MinGW
Rémi Verschelde
2017-08-18
Windows: Drop support for Vista (0x0600)
Rémi Verschelde
2017-07-25
Make MinGW test less verbose on non-Bash shells
Rémi Verschelde
2017-07-01
Buildsystem: Improve detect.py readability and fix issues
Rémi Verschelde
2017-04-09
-Fix eternal black screen on Windows
Juan Linietsky
2017-03-26
SCons: Add option to toggle warnings (on by default)
Rémi Verschelde
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-01-12
Improvements to scons defined WINVER/_WIN32_WINNT
Fabio Alessandrelli
2017-01-10
Merge pull request #7493 from neikeq/pr-mingw-bits
Rémi Verschelde
2017-01-10
Detect bits when building with MinGW
Ignacio Etcheverry
2017-01-08
Windows: Define _WIN32_WINRT to 0x0600 (Vista)
Rémi Verschelde
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2016-12-21
Godot works on Windows again..
reduz
2016-11-03
scons: Reorder options for clarity
Rémi Verschelde
2016-11-01
style: Various other PEP8 fixes in Python files
Rémi Verschelde
2016-11-01
style: Fix PEP8 blank lines issues in Python files
Rémi Verschelde
2016-11-01
style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-11-01
style: Start applying PEP8 to Python files, indentation issues
Rémi Verschelde
2016-10-26
fix bug introduced by #6501
yg2f
2016-10-16
Theora: Don't compile unnecessary files, rename "x86_opt_*"
Błażej Szczygieł
2016-10-15
zlib: Split thirdparty files, simplify scons option
Rémi Verschelde
2016-10-15
glew: Split thirdparty files and isolate env
Rémi Verschelde
2016-09-16
scons detects standalone MSVC on Windows
yg2f
2016-09-03
Implement missing WinRT functions
George Marques
2016-08-20
fix to mingw build
Juan Linietsky
2016-08-20
ENet windows compilation fixes.
Juan Linietsky
2016-06-09
-make freetype build for all platforms the same, default as builtin except on...
Juan Linietsky
2016-06-08
GLEW: Define static + enabled and includes via SCons
Rémi Verschelde
2016-06-01
removed dependency on shcore.dll to get DPI
Juan Linietsky
2016-05-29
hidpi for now not available on mingw, sorry
Juan Linietsky
2016-05-29
DPI Detection support
Juan Linietsky
2016-05-29
fix freetype paths on osx and mingw
Juan Linietsky
2016-05-29
Finalized DynamicFont implementation
Juan Linietsky
2016-05-03
Fix windows 64-bits build.
George Marques
2016-04-10
Fixes 64 bit MSVC builds, disables bits parameter
Aleksandar Danilovic
[prev]
[next]