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Godot with FMOD integration
RayHammer
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windows
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crash_handler_windows.cpp
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Commit message (
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Author
2022-08-27
[Windows] Improve build environment detection, add support for Windows on ARM.
bruvzg
2022-05-05
Crash handler: Use `print_error` to include backtrace in logs
Rémi Verschelde
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-09
Core: Move generated `VERSION_HASH` to a `.cpp` file
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-06-17
Improve crash handler message display
Hugo Locurcio
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-04-26
Windows: Appease capricious MSVC versions with moody headers
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-05-23
Check project settings live before lookup in crash handler
Ibrahn Sahir
2019-02-20
Drop RtAudio driver on Windows
Rémi Verschelde
2019-02-12
Platform: Ensure classes match their header filename
Rémi Verschelde