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path: root/platform/windows/context_gl_windows.cpp
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2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
2020-04-02Replace NULL with nullptrlupoDharkael
2020-01-16MinGW: Avoid GCC -Wcast-function-type warnings on GetProcAddressRémi Verschelde
Using the same method as GNUlib and various other projects. https://lists.gnu.org/archive/html/bug-gnulib/2018-08/msg00109.html The warning is valid, but there's no way around it since the issue comes from the Windows SDK. It's also harmless in this case. Part of #29801.
2020-01-15Fix Vsync Via Compositor causing halved refresh rate when vsync is forced by ↵hoontee
the graphics driver Add check to prevent compositor sync if the graphics driver is forcing vsync. Fixes #35038. (Addendum: this PR does not negatively impact users unaffected by #35038.)
2020-01-01Update copyright statements to 2020Rémi Verschelde
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
2019-12-04Added support for vertical syncing via the Windows OS compositor (DWM.)TerminalJack
2019-02-12Platform: Ensure classes match their header filenameRémi Verschelde
Also drop some unused files. Renamed: - `platform/iphone/sem_iphone.h` -> `semaphore_iphone.h` (same for `osx`) - `platform/uwp/gl_context_egl.h` -> `context_egl_uwp.h` - in `platform/windows`: `context_gl_win.h`, `crash_handler_win.h`, `godot_win.cpp`, `joypad.h` and `key_mapping_win.h` all renamed to use `windows`. Some classes renamed accordingly too. - `EditorExportAndroid` and `EditorExportUWP` renamed to `EditorExportPlatformAndroid` and `EditorExportPlatformUWP` - `power_android` and `power_osx` renamed to `PowerAndroid` and `PowerOSX` - `OSUWP` renamed to `OS_UWP` Dropped: - `platform/windows/ctxgl_procaddr.h`