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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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windows
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context_gl_win.cpp
Age
Commit message (
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Author
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-07-18
Fix OpenGL buffer depth for per pixel transparency support (Windows, NVIDIA)
bruvzg
2018-03-06
Explicitly set OpenGL profile to core (X11, Windows).
bruvzg
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-15
Remove debug printf on Windows
Rémi Verschelde
2017-11-19
Cleanup old references to GLES2 renderer
Rémi Verschelde
2017-11-13
Disable OpenGL warnings unless running with -v, closes #7171
Juan Linietsky
2017-10-13
Drop unusued LEGACYGL_ENABLED check
Rémi Verschelde
2017-09-08
Remove assignment and declarations in if statements
Hein-Pieter van Braam
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-08
Windows: Define _WIN32_WINRT to 0x0600 (Vista)
Rémi Verschelde
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-12-25
now it really works on window for real
reduz
2016-12-24
fixed a horrible bug on Windows AMD, scenes saved until now in this branch
reduz
2016-12-21
Godot works on Windows again..
reduz
2016-06-05
vsync support
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky