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path: root/platform/windows/context_gl_win.cpp
AgeCommit message (Expand)Author
2018-10-19Fix compile warnings for Windows from LinuxAaron Franke
2018-10-19Fixing warnings generated by MSVCDualtagh Murray
2018-08-26Fall back to GLES2 if GLES3 is not workingHein-Pieter van Braam
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-07-18Fix OpenGL buffer depth for per pixel transparency support (Windows, NVIDIA)bruvzg
2018-03-06Explicitly set OpenGL profile to core (X11, Windows).bruvzg
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-15Remove debug printf on WindowsRémi Verschelde
2017-11-19Cleanup old references to GLES2 rendererRémi Verschelde
2017-11-13Disable OpenGL warnings unless running with -v, closes #7171Juan Linietsky
2017-10-13Drop unusued LEGACYGL_ENABLED checkRémi Verschelde
2017-09-08Remove assignment and declarations in if statementsHein-Pieter van Braam
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-24Fix typos in source code using codespellRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-08Windows: Define _WIN32_WINRT to 0x0600 (Vista)Rémi Verschelde
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-12-25now it really works on window for realreduz
2016-12-24fixed a horrible bug on Windows AMD, scenes saved until now in this branchreduz
2016-12-21Godot works on Windows again..reduz
2016-06-05vsync supportJuan Linietsky
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky