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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-12-16
Rename the debug symbol files to .debugsymbols
Hein-Pieter van Braam
2017-12-15
Move windows networking class to drivers/windows/
Fabio Alessandrelli
2017-12-11
Use MinGW specific binutils for debug symbols separation
bruvzg
2017-11-28
disable caching for targets using helper functions
Rhody Lugo
2017-11-28
use the same cache for all branches for appveyor
Rhody Lugo
2017-10-02
Merge pull request #11568 from endragor/loggers
Andreas Haas
2017-09-25
Use BoolVariable in target/component/advanced options.
Elliott Sales de Andrade
2017-09-25
Extract logging logic
Ruslan Mustakov
2017-09-16
Create separate debug info files by default
Hein-Pieter van Braam
2017-09-13
Added a crash handler to dump the backtrace on Windows, Linux and OS X
Marcelo Fernandez
2017-03-04
Add API to access battery power state
Julian Murgia
2017-01-08
Finish replacement of joystick by joypad
Rémi Verschelde
2016-11-01
style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-11-01
style: Start applying PEP8 to Python files, indentation issues
Rémi Verschelde
2016-10-17
SCsub: Add python shebang as a hint for syntax highlighting
Rémi Verschelde
2016-01-06
Better fix for visual studio project generation.
Peace Sells
2015-12-18
Better gamepad support
hondres
2015-11-24
-work in progress resourceparser and .tscn parser. Still non-functional
Juan Linietsky
2015-11-09
Add icon to exe file in windows export
masoud bh
2015-05-03
Added Visual Studio project generation. Use "vsproj=yes" in command line. Thi...
Antony Jones
2014-11-12
3D Import Import & UDP
Juan Linietsky
2014-10-08
Fix windows build issue by moving libraries from LIBS to LINKFLAGS; Remove re...
marynate
2014-10-07
Build System Changes
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky