Age | Commit message (Collapse) | Author |
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Adds support for LTO on macOS and Android. We don't have much experience
with LTO on these platforms so for now we keep it disabled by default
even when `production=yes` is set.
Similarly for iOS where we ship object files for the user to link in
Xcode so LTO makes builds extremely slow to link.
`production=yes` defaults to full LTO.
ThinLTO is much faster for LLVM-based compilers but seems to produce
bigger binaries (at least for the Web platform).
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[Net] Rename "ssl" references to "tls" in methods and members.
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We now have a working OpenGL3/WebGL2 renderer, but extra work is needed
in project manager and editor to simplify the creation of OpenGL3
projects.
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Rename JavaScript singleton to JavaScriptBridge
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SSL has been deprectated almost 10 years ago.
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[Web] Require threads, rtti, allow optimize=speed.
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Update export names (web[_dlink]_[release|debug].zip).
The Build with dynamic linking is broken due to high number of imports
in output wasm (likely emscripten regression issue 15487).
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Also rename export name from "HTML5" to "Web".
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