Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-05 | One Copyright Update to rule them all | RĂ©mi Verschelde | |
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see". | |||
2022-12-01 | Get WebXR fully working in Godot 4! | David Snopek | |
2022-10-21 | Add multiview to the opengl3 driver | David Snopek | |
2022-10-10 | Fix Object type in GodotJSWrapper. | Zae | |
2022-10-07 | Change auto to default in cursor css settings. | Jason Knight | |
2022-09-11 | [Web] Small fixes and enhancements. | Fabio Alessandrelli | |
- "Definitive" fix for ENOENT randomly disappearing from emscripten. - Proper shutdown when setup fails. - Re-enable WebGL explicit buffer swap. - Re-enable optional per-pixel transparency. - Add type cast to make closure compiler happy. - Remove emscripten Safari WebGL workaround. - Improve AudioWorklet cleanup. | |||
2022-08-29 | [Web] Rename JavaScript platform to Web. | Fabio Alessandrelli | |
Also rename export name from "HTML5" to "Web". |