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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-08-27
Make build scripts Python3 compatible
Matthias Hoelzl
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
Re-apply clang-format to all files
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-21
Fixes for new two-dash long command line arguments
Rémi Verschelde
2017-08-19
Revert "Second take at making command-line arguments more UNIX-like + main.cp...
Juan Linietsky
2017-08-19
Fixes for new two-dash long command line arguments
Rémi Verschelde
2017-08-14
Use const reference where favorable
Wilson E. Alvarez
2017-08-07
Merge pull request #10141 from ISylvox/lower_case_godot_api
Rémi Verschelde
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-07
UWP: Add Gamepad vibration support
George Marques
2017-08-07
UWP: Fix Gamepad removal logic
George Marques
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
Fix errors with global config names no more sorrys please
geequlim
2017-07-17
-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
2017-07-12
Bring back the UWP exporter
George Marques
2017-07-12
UWP: Fix problem with Cert Kit validation
George Marques
2017-07-01
Buildsystem: Improve detect.py readability and fix issues
Rémi Verschelde
2017-06-12
UWP: InputEvent: Renamed "pos" property to "position"
George Marques
2017-05-23
Fix UWP compilation issues
George Marques
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-05-07
Improve documentation of thirdparty code snippets
Rémi Verschelde
2017-05-01
Merge pull request #8586 from vnen/uwp-3
Rémi Verschelde
2017-04-29
Fix compilation for UWP
George Marques
2017-04-28
Move core thirdparty files to thirdparty/{minizip,misc}
Rémi Verschelde
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-26
Input: Remove usage of platform dependent event IDs.
Andreas Haas
2017-03-24
i-patch for Pirate language
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-03-04
Add API to access battery power state
Julian Murgia
2017-02-23
Complete the globals.h -> global_config.h conversion
Bojidar Marinov
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-19
Editor Export Settings Dialog is completed!! Now on to make some exporters..
Juan Linietsky
2017-01-25
Removed import/export system, will start new one from scratch.
Juan Linietsky
2017-01-16
Adapt platforms to AudioServer refactoring
Rémi Verschelde
2017-01-16
Style: Various fixes to play nice with clang-format
Rémi Verschelde
2017-01-15
Oops! Audio engine has vanished :D
Juan Linietsky
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
rename String.extension() -> String.get_extension() / String.basename() -> St...
Juan Linietsky
2017-01-12
Improvements to scons defined WINVER/_WIN32_WINNT
Fabio Alessandrelli
2017-01-08
Finish replacement of joystick by joypad
Rémi Verschelde
2017-01-08
renamed joystick to joypad everywhere around source code!
Juan Linietsky
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-11-03
Rename remaining WinRT references to UWP
George Marques
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