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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-03-26
HTML5: Explain why export templates are missing
Rémi Verschelde
2022-03-16
Implement GDExtension export plugin.
bruvzg
2022-03-05
Rename StreamTexture* to CompressedTexture*
reduz
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-01-17
Merge pull request #56012 from bruvzg/wt🤎4
Rémi Verschelde
2022-01-14
Fix Actions mapped to triggers not using the full range
Marcel Admiraal
2022-01-08
UWP: Simplify QueryPerformanceCounter usage
Bartłomiej T. Listwon
2022-01-06
Fix UTC typos in UWP platform
Aaron Franke
2022-01-05
Fix decoding UTF-8 filenames on unzipping.
bruvzg
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-18
[Windows] Improve console handling and execute/create_process.
bruvzg
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2021-10-30
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
Hugo Locurcio
2021-10-28
Update Time documentation
Aaron Franke
2021-10-28
clang-format: Various fixes to comments alignment from `clang-format` 13
Rémi Verschelde
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-21
Remove unimplemented methods
Marcel Admiraal
2021-10-15
SCons: Set `DEBUG_ENABLED` and `DEV_ENABLED` in SConstruct
Rémi Verschelde
2021-10-14
SCons: Add `DEV_ENABLED` defines for `target=debug` builds
Rémi Verschelde
2021-10-05
Merge pull request #52963 from Pineapple/WIN32_LEAN_AND_MEAN_master
Rémi Verschelde
2021-09-24
Replace `#pragma once` by traditional include guards for consistency
Hugo Locurcio
2021-09-23
Add missing WIN32_LEAN_AND_MEAN
Bartłomiej T. Listwon
2021-08-31
Make platform feature tag names lowercase
Hugo Locurcio
2021-08-12
Split uwp platform export template into multiple files
Sergey Minakov
2021-08-10
Use Key enum instead of plain integers
Aaron Franke
2021-07-15
Misc cleanup of header includes
Rémi Verschelde
2021-06-20
Use mouse and joypad enums instead of plain integers
Aaron Franke
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-17
UWP: Keep upstream names for capabilities preset settings to avoid mismatch
Gromph
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-03
Add MOUSE_MODE_CONFINED_HIDDEN
Aaron Franke
2021-05-31
Implement shader caching
reduz
2021-05-25
Rename File::get_len() get_length()
Marcel Admiraal
2021-05-22
[UWP] Add missing `get_scansym` argument.
bruvzg
2021-05-17
Merge pull request #48168 from LightningAA/control-to-ctrl-4.0
Rémi Verschelde
2021-05-11
SCons: Fix UWP build after #45315
Rémi Verschelde
2021-05-07
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-05-06
Rename `IP_Unix`, `IP_Address` and `TCP_Server` to remove underscores
Hugo Locurcio
2021-04-27
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-14
Fix EditorExportPlugin _export_begin and _export_end functions not being call...
Gromph
2021-03-28
Rename Texture.get_data() to get_image()
Marcel Admiraal
2021-03-23
Rename some more global enums (Key, Joy, MIDI)
Aaron Franke
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