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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Change OS::initialize signature to return Error (fix segfault on x11)
Emmanuel Leblond
2018-01-03
Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor
Rémi Verschelde
2018-01-01
Merge pull request #15246 from vnen/uwp-gdnative
George Marques
2018-01-01
Make GDNative DLLs work on UWP
George Marques
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-26
Add option to sign UWP exports with signtool
George Marques
2017-12-17
Add implementation for custom hardware cursor
Guilherme Silva
2017-12-16
Merge pull request #14597 from NathanWarden/linux_extensions
Rémi Verschelde
2017-12-15
Move windows networking class to drivers/windows/
Fabio Alessandrelli
2017-12-12
Updated Linux template extensions to match architecture.
Nathan Warden
2017-12-09
Fixes vsync setting ignored when using a separate thread for rendering
Stefano Bonicatti
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-29
Enhanced iOS and UWP logo on Export dialog
Indah Sylvia
2017-11-28
disable caching for targets using helper functions
Rhody Lugo
2017-11-28
use the same cache for all branches for appveyor
Rhody Lugo
2017-11-25
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-11-21
Return and repair file logging
Ruslan Mustakov
2017-11-20
Merge pull request #12988 from akien-mga/xdg-home-paths
Rémi Verschelde
2017-11-19
Use new XDG folders to dehardcode paths
Rémi Verschelde
2017-11-19
Cleanup old references to GLES2 renderer
Rémi Verschelde
2017-11-17
EditorSettings: Rename settings_path to settings_dir
Rémi Verschelde
2017-11-17
Rename OS::get_data_dir to OS::get_user_data_dir
Rémi Verschelde
2017-11-09
Remove get_default_video_mode definition on OSX/iOS
Rémi Verschelde
2017-11-09
UWP: Update to build with Windows SDK 10.16229.0
George Marques
2017-11-09
Make video mode initialization more intuitive, fixes #12022
Juan Linietsky
2017-11-03
Merge pull request #12262 from AndreaCatania/pplug
Juan Linietsky
2017-11-04
Implemented physics plug
AndreaCatania
2017-10-29
Disable logging until the logs location is sorted out
Rémi Verschelde
2017-10-22
Add WindowsTerminalLogger to UWP build
George Marques
2017-10-03
OS::execute can now read from stderr too when executing with a pipe
Marcelo Fernandez
2017-10-02
Merge pull request #11568 from endragor/loggers
Andreas Haas
2017-09-25
Use BoolVariable in target/component/advanced options.
Elliott Sales de Andrade
2017-09-25
Extract logging logic
Ruslan Mustakov
2017-09-21
UWP: Fix build issue about Object ambiguity
George Marques
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-17
Merge pull request #11252 from marcelofg55/fix_noaudio_crash
Rémi Verschelde
2017-09-13
Fix crash when no audio driver is available
Marcelo Fernandez
2017-09-13
Fix enums bindings
Maxim Sheronov
2017-09-08
Fix unused variable warnings
Hein-Pieter van Braam
2017-09-02
Fix use of unitialized variables
Hein-Pieter van Braam
2017-09-01
Fix signed and unsigned comparisons
Hein-Pieter van Braam
2017-08-27
Make build scripts Python3 compatible
Matthias Hoelzl
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
Re-apply clang-format to all files
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-21
Fixes for new two-dash long command line arguments
Rémi Verschelde
2017-08-19
Revert "Second take at making command-line arguments more UNIX-like + main.cp...
Juan Linietsky
2017-08-19
Fixes for new two-dash long command line arguments
Rémi Verschelde
2017-08-14
Use const reference where favorable
Wilson E. Alvarez
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