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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Commit message (
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Author
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-10-09
[Windows, MSVC] Correctly set source file encoding.
bruvzg
2020-10-08
Fixed an issue in UWP export caused by duplicate entry for extensions in cont...
unknown
2020-10-08
SCons: Refactor and cleanup warnings definition
Rémi Verschelde
2020-09-14
Only display the Windows toggle console option if it can actually be used
Hugo Locurcio
2020-09-05
Adds PCK encryption support (using script encryption key for export).
bruvzg
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-08-13
Remove obsolete GLES2 backend code
Rémi Verschelde
2020-07-26
Merge pull request #40487 from nekomatata/virtual-keyboard-enter-fixes
Rémi Verschelde
2020-07-26
Fix Return key events in LineEdit & TextEdit on Android
PouleyKetchoupp
2020-07-26
CI: Install master version of psf/black
Rémi Verschelde
2020-07-23
SCons: Remove unused DEBUG_MEMORY_ENABLED define
Rémi Verschelde
2020-07-10
Fix cancel/OK button order on macOS
Daniel Ting
2020-07-10
Add override keywords.
Marcel Admiraal
2020-06-19
Export: Rename 'Windows Universal' to 'UWP'
Rémi Verschelde
2020-06-11
Simplify some code in platform/uwp/export
Aaron Franke
2020-06-11
Merge pull request #38958 from lawnjelly/time_overflow_4
Rémi Verschelde
2020-05-22
Fix overflow condition with QueryPerformanceCounter
lawnjelly
2020-05-20
Merge pull request #38309 from SkyLucilfer/AndroidLineEdit
Rémi Verschelde
2020-05-19
Style: Fix unnecessary semicolons that confused clang-format
Rémi Verschelde
2020-05-16
Fix Android LineEdit editing bugs
SkyJJ
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-13
Update game controller enums.
Marcel Admiraal
2020-05-10
New lightmapper
Juan Linietsky
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-23
Adding missing include guards to header files identified by LGTM.
Rajat Goswami
2020-03-03
Drop old semaphore implementation
Pedro J. Estébanez
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-14
Remove incomplete battery status/power API
Rémi Verschelde
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-11
Custom material support seems complete.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-06
Merge pull request #35886 from doot24/fix_#35871
Rémi Verschelde
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-02-03
fixed godot not recognising 150x150 icon for uwp export
D00T24
2020-01-23
Merge pull request #35438 from MadEqua/virtual-keyboard-line-edit
Rémi Verschelde
2020-01-23
Android virtual keyboard respecting LineEdit max length.
Bruno Lourenço
2020-01-23
Make `OS.execute()` blocking by default if not specified
Hugo Locurcio
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