index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
platform
/
uwp
Age
Commit message (
Expand
)
Author
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-23
Adding missing include guards to header files identified by LGTM.
Rajat Goswami
2020-03-03
Drop old semaphore implementation
Pedro J. Estébanez
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-14
Remove incomplete battery status/power API
Rémi Verschelde
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-11
Custom material support seems complete.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-06
Merge pull request #35886 from doot24/fix_#35871
Rémi Verschelde
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-02-03
fixed godot not recognising 150x150 icon for uwp export
D00T24
2020-01-23
Merge pull request #35438 from MadEqua/virtual-keyboard-line-edit
Rémi Verschelde
2020-01-23
Android virtual keyboard respecting LineEdit max length.
Bruno Lourenço
2020-01-23
Make `OS.execute()` blocking by default if not specified
Hugo Locurcio
2020-01-07
Export: Improve usability of command line interface
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-01
iOS modular build and export implementation.
bruvzg
2019-11-25
Fix inverted value check in UWP export packager
George Marques
2019-11-20
pcre2: Use scons option to disable JIT on some platforms
Rémi Verschelde
2019-11-09
[UWP] [Export] added additional checks for blank values
piratesephiroth
2019-09-25
Merge pull request #32051 from qarmin/some_error_explanation
Rémi Verschelde
2019-09-25
Added some obvious errors explanations
qarmin
2019-09-22
Changed some code found by Clang Tidy and Coverity
qarmin
2019-08-19
Move CryptoCore to it's own folder.
Fabio Alessandrelli
2019-08-14
Merge pull request #31266 from IAmActuallyCthulhu/pr/remove-redundant-author-...
Rémi Verschelde
2019-08-12
Export: Remove temp files from cache after export
Rémi Verschelde
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-08-09
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative"...
Robin Hübner
2019-07-23
Fix some code found by Coverity Scan and PVS Studio
qarmin
2019-07-03
SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
Rémi Verschelde
2019-07-02
CryptoCore class to access to base crypto utils.
Fabio Alessandrelli
2019-06-15
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-06-05
Fix memory leak after closing files
qarmin
2019-05-21
added a const keyword for a methods that return constant literal...
hbina085
2019-05-18
Allow project export to be canceled
George Marques
2019-05-16
Fix OS_UWP::execute's signature after cd4449e
Rémi Verschelde
2019-04-30
SCons: Always use env.Prepend for CPPPATH
Rémi Verschelde
2019-04-24
SCons: Review uses of CCFLAGS, CXXFLAGS and CPPFLAGS
Rémi Verschelde
2019-04-15
Add Input::get_current_cursor_shape
Guilherme Felipe
2019-04-07
Merge pull request #27067 from shartte/remove-context-gl
Rémi Verschelde
2019-04-06
Remove unused imports
Hendrikto
2019-04-06
Remove ContextGL since as an abstraction it's unused.
Sebastian Hartte
2019-04-02
Enable warnings=extra on clang and GCC testers.
marxin
2019-03-06
Fix directory check when exporting project
volzhs
2019-03-06
Merge pull request #26633 from akien-mga/driver-fallback-etc
Rémi Verschelde
2019-03-05
Fixes misleading error message when trying to export
Ricardo Lüders
2019-03-05
Disable driver fallback to GLES2 by default
Rémi Verschelde
[prev]
[next]