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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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os_uwp.h
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Author
2023-01-12
Merge pull request #70714 from Calinou/doc-os-stdin
Rémi Verschelde
2023-01-11
Improve documentation for `OS.read_string_from_stdin()`
Hugo Locurcio
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-10-03
Unix: Remove now unnecessary I/O defines, cleanup
Rémi Verschelde
2022-09-16
Add get_distribution_name() and get_version() to OS
MJacred
2022-09-10
Fixes #65377: get_datetime_* functions can return wrong values
James
2022-08-27
Remove unused force_quit variable from many OS abstractions
Pedro J. Estébanez
2022-08-04
Add support for multiple virtual keyboard types
Brian Semrau
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-05-03
Add OS::is_process_running function.
mdavisprog
2022-05-03
Merge pull request #60714 from Calinou/typedef-remove-ref
Rémi Verschelde
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-04-29
Add GDNativeInterface::get_library_path to GDExtension
Emmanuel Leblond
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-01-17
Merge pull request #56012 from bruvzg/wt🤎4
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-18
[Windows] Improve console handling and execute/create_process.
bruvzg
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-10-28
Update Time documentation
Aaron Franke
2021-10-21
Remove unimplemented methods
Marcel Admiraal
2021-09-23
Add missing WIN32_LEAN_AND_MEAN
Bartłomiej T. Listwon
2021-08-10
Use Key enum instead of plain integers
Aaron Franke
2021-06-20
Use mouse and joypad enums instead of plain integers
Aaron Franke
2021-01-09
Split OS::execute into two methods
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-17
Remove OS::can_draw() remnants
Marcel Admiraal
2020-12-08
Merge pull request #43742 from qarmin/editor_modules_default_values
Rémi Verschelde
2020-12-04
RenderingServer reorganization
reduz
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-07-26
Fix Return key events in LineEdit & TextEdit on Android
PouleyKetchoupp
2020-07-10
Fix cancel/OK button order on macOS
Daniel Ting
2020-05-16
Fix Android LineEdit editing bugs
SkyJJ
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-14
Remove incomplete battery status/power API
Rémi Verschelde
2020-01-23
Merge pull request #35438 from MadEqua/virtual-keyboard-line-edit
Rémi Verschelde
2020-01-23
Android virtual keyboard respecting LineEdit max length.
Bruno Lourenço
2020-01-23
Make `OS.execute()` blocking by default if not specified
Hugo Locurcio
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-01
iOS modular build and export implementation.
bruvzg
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-06-15
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-05-21
added a const keyword for a methods that return constant literal...
hbina085
2019-05-16
Fix OS_UWP::execute's signature after cd4449e
Rémi Verschelde
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